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Mearls is the new manager of D&D
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<blockquote data-quote="doctorhook" data-source="post: 5185991" data-attributes="member: 58401"><p>I guess I'm not really sure why we're talking about conversions here at all, though I must echo Fifth_Element in that I'm doubly unsure why someone wouldn't want classic modules converted to 4E (unless it was to the total exclusion of new, original 4E modules, I suppose).</p><p></p><p>Ultimately, I just wanna see more adventures! New ones! Old ones remade for 4E! Put 'em in boxes! Put 'em in folios! Give 'em numbers instead of names! I said more or less the same thing on the WotC forums back in early 2007, IIRC, and I guess enough other people must've been saying the same thing, because WotC has gradually started doing just that. Keep it up, Mike! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Remember that the jump from 2E to 3E was a mechanical one. Suddenly, D&D worked differently, but it still looked the same on top.</p><p></p><p>OTOH, the jump from 3.5E to 4E included a lot more superficial and flavour changes. This is what most irritated a lot of "haters". The mechanical aspect of that change was fairly subtle, especially for players who had been up-to-date with the incremental changes in 3.5E over its production lifespan. This gradual change is the "hidden edition" between 3.5E and 4E. If you used (for example) Complete Mage's Reserve feats, Book of Nine Swords, Tome of Magic, and Player's Handbook II, the 3.5E you were playing was a lot more like 4E than core 3.5E ever was*, and as explained up-thread, Mike Mearls was a part of this. (*It's said SWSE was yet more similar to 4E even than these products.)</p><p></p><p></p><p>Is that Mike's new title, "Brand Manager"? I heard something about being "Manager" of D&D R&D, but are you sure you've got his new job description correct? I'm confused.</p><p></p><p>You mentioned that you were a "4e hater" earlier. Is it possible that your negative attitude towards it is due to attitudes that you learned from the people who taught you to play 4E?</p><p></p><p>I'll be less rhetorical: having studied some social psychology, I know that science says it's definitely possible that you did. Have you considered picking up the books? If you approach it with a fresh mind, you might find a new appreciation for Mike's work.</p><p></p><p>I'm excited about the way D&D is going these past few years! I think Mike is the right guy for the job today. And personally, as a 4E fan who is aware of Mr Mearls' strong influence on the recent direction of D&D, I'm growing interested in checking out this "Iron Heroes" thing he worked on previously. Since I like 4E, maybe I'll like Iron Heroes too.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 5185991, member: 58401"] I guess I'm not really sure why we're talking about conversions here at all, though I must echo Fifth_Element in that I'm doubly unsure why someone wouldn't want classic modules converted to 4E (unless it was to the total exclusion of new, original 4E modules, I suppose). Ultimately, I just wanna see more adventures! New ones! Old ones remade for 4E! Put 'em in boxes! Put 'em in folios! Give 'em numbers instead of names! I said more or less the same thing on the WotC forums back in early 2007, IIRC, and I guess enough other people must've been saying the same thing, because WotC has gradually started doing just that. Keep it up, Mike! :D Remember that the jump from 2E to 3E was a mechanical one. Suddenly, D&D worked differently, but it still looked the same on top. OTOH, the jump from 3.5E to 4E included a lot more superficial and flavour changes. This is what most irritated a lot of "haters". The mechanical aspect of that change was fairly subtle, especially for players who had been up-to-date with the incremental changes in 3.5E over its production lifespan. This gradual change is the "hidden edition" between 3.5E and 4E. If you used (for example) Complete Mage's Reserve feats, Book of Nine Swords, Tome of Magic, and Player's Handbook II, the 3.5E you were playing was a lot more like 4E than core 3.5E ever was*, and as explained up-thread, Mike Mearls was a part of this. (*It's said SWSE was yet more similar to 4E even than these products.) Is that Mike's new title, "Brand Manager"? I heard something about being "Manager" of D&D R&D, but are you sure you've got his new job description correct? I'm confused. You mentioned that you were a "4e hater" earlier. Is it possible that your negative attitude towards it is due to attitudes that you learned from the people who taught you to play 4E? I'll be less rhetorical: having studied some social psychology, I know that science says it's definitely possible that you did. Have you considered picking up the books? If you approach it with a fresh mind, you might find a new appreciation for Mike's work. I'm excited about the way D&D is going these past few years! I think Mike is the right guy for the job today. And personally, as a 4E fan who is aware of Mr Mearls' strong influence on the recent direction of D&D, I'm growing interested in checking out this "Iron Heroes" thing he worked on previously. Since I like 4E, maybe I'll like Iron Heroes too. [/QUOTE]
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