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Mearls is the new manager of D&D
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<blockquote data-quote="TheYeti1775" data-source="post: 5186124" data-attributes="member: 20914"><p>I can agree with that. I would have just exp'd ya, but I have to spread it around some more.</p><p></p><p></p><p>I misread the initial talk of the conversions and thought it was was the Version Conversion vice Module ones. Hence my arguement that way.</p><p></p><p></p><p>I have no problem with remakes of old modules to new versions. In fact I would encourage it from both a player & DM standpoint. Most of the very brand new players coming to D&D nowadays weren't even alive when ToEE came out. They only know it as the heavily patched computer game.</p><p></p><p></p><p>That probably is what threw me off more than anything on 4E. But the Reserve Feats didn't throw me off much either. I liked them as they gave me a better format for some things I had created custom feats for from old 1E/2E characters.</p><p></p><p></p><p>I'm probably confused to. I took it as Brand Manager when he said he was the manager of D&D. I didn't read R&D.</p><p></p><p></p><p>Nope actually the ones teaching me to play it I meet only recently. </p><p>My dislike of it came from seeing the books and just not liking them in general.</p><p></p><p></p><p>Pick up the books, don't think so. Refuse to play in a game just because of 4E, nope. I'm proving right now (5th session of it this Friday openminded enough for ya <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) that you don't need a book to play it. The DM helped me create the originial character on the Character Builder he has, and helped me level him up after the last session. </p><p></p><p></p><p>I would say pick it up than. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p>After we finish this module, the group is going back to my comfort zone of prior editions. While I agree with you, I think the changes are good for D&D some things still leave a bitter taste in my mouth with WotC.</p><p></p><p></p><p></p><p>I assume it's the T1 Moathouse? If not forgive me.</p><p>In prior editions I've had to run that both as individual and as a single encounter. I can see why '4E encounter power' wise it could become much harder as a single one though.</p><p></p><p></p><p>But really I'm just happy playing D&D of some sort. And really that is what matters most to a believe everyone of us. Enjoyment of a game/hobby that we all share.</p></blockquote><p></p>
[QUOTE="TheYeti1775, post: 5186124, member: 20914"] I can agree with that. I would have just exp'd ya, but I have to spread it around some more. I misread the initial talk of the conversions and thought it was was the Version Conversion vice Module ones. Hence my arguement that way. I have no problem with remakes of old modules to new versions. In fact I would encourage it from both a player & DM standpoint. Most of the very brand new players coming to D&D nowadays weren't even alive when ToEE came out. They only know it as the heavily patched computer game. That probably is what threw me off more than anything on 4E. But the Reserve Feats didn't throw me off much either. I liked them as they gave me a better format for some things I had created custom feats for from old 1E/2E characters. I'm probably confused to. I took it as Brand Manager when he said he was the manager of D&D. I didn't read R&D. Nope actually the ones teaching me to play it I meet only recently. My dislike of it came from seeing the books and just not liking them in general. Pick up the books, don't think so. Refuse to play in a game just because of 4E, nope. I'm proving right now (5th session of it this Friday openminded enough for ya ;) ) that you don't need a book to play it. The DM helped me create the originial character on the Character Builder he has, and helped me level him up after the last session. I would say pick it up than. :D After we finish this module, the group is going back to my comfort zone of prior editions. While I agree with you, I think the changes are good for D&D some things still leave a bitter taste in my mouth with WotC. I assume it's the T1 Moathouse? If not forgive me. In prior editions I've had to run that both as individual and as a single encounter. I can see why '4E encounter power' wise it could become much harder as a single one though. But really I'm just happy playing D&D of some sort. And really that is what matters most to a believe everyone of us. Enjoyment of a game/hobby that we all share. [/QUOTE]
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