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Mearls on AD&D 1E
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<blockquote data-quote="GreyLord" data-source="post: 7372056" data-attributes="member: 4348"><p>People will probably disagree, but rules DO make a game in many instances. Rules strongly influence how the game runs, how it feels, and how it works in conjunction with one's game. RPGs are like organized communal imagination...where we play games with each other but rather than have it completely free form, we have rules to organize ourselves in a cooperative gaming experience.</p><p></p><p>Different RPGs feel differently when you play them. Each has it's own...spirit, I suppose is what one could call it. Even though closely related, B/X, BECMI, AD&D and AD&D 2e each have their own spirit of sorts, but MUCH more closely aligned and feel much more like each other than later iterations of the D&D such as 3.5 or 4e.</p><p></p><p>When you try to describe this feeling...it's like trying to describe salt. How do you expressly describe such a feeling of the game? </p><p></p><p>AD&D has it's own flavor, and it is one that I absolutely love. Just as some dislike chocolate while others love it, games are similar at times. However, I don't think the flavor of a game is merely down to nostalgia, I think games themselves have an actual feel to them, and AD&D is one that resonates heavily among many people (including myself). To some, when they experience this, just like trying to describe salt, if they are swept off their feet by it, it can be impossible to put into words just what it is they are feeling.</p><p></p><p>So, I ascribe (unpopular as this opinion probably will be) that different RPGs have different flavors as different as ice cream...and people can experience these different flavors of ice cream as distinctly as each RPG is different from another. AD&D has a special feel to it (and 5e does as well, as do most other RPGs) that for some, that flavor is especially sweet.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7372056, member: 4348"] People will probably disagree, but rules DO make a game in many instances. Rules strongly influence how the game runs, how it feels, and how it works in conjunction with one's game. RPGs are like organized communal imagination...where we play games with each other but rather than have it completely free form, we have rules to organize ourselves in a cooperative gaming experience. Different RPGs feel differently when you play them. Each has it's own...spirit, I suppose is what one could call it. Even though closely related, B/X, BECMI, AD&D and AD&D 2e each have their own spirit of sorts, but MUCH more closely aligned and feel much more like each other than later iterations of the D&D such as 3.5 or 4e. When you try to describe this feeling...it's like trying to describe salt. How do you expressly describe such a feeling of the game? AD&D has it's own flavor, and it is one that I absolutely love. Just as some dislike chocolate while others love it, games are similar at times. However, I don't think the flavor of a game is merely down to nostalgia, I think games themselves have an actual feel to them, and AD&D is one that resonates heavily among many people (including myself). To some, when they experience this, just like trying to describe salt, if they are swept off their feet by it, it can be impossible to put into words just what it is they are feeling. So, I ascribe (unpopular as this opinion probably will be) that different RPGs have different flavors as different as ice cream...and people can experience these different flavors of ice cream as distinctly as each RPG is different from another. AD&D has a special feel to it (and 5e does as well, as do most other RPGs) that for some, that flavor is especially sweet. [/QUOTE]
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