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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Umbran" data-source="post: 7758906" data-attributes="member: 177"><p>Dude, how many different D&D characters do you play in a year? Don't include one-shots at cons, because those don't really give you a full experience of playing a character. How many campaign characters do you play in a year?</p><p></p><p>The 5e PHB has a full dozen character classes. Even if we leave out the various choices within each class, you get a dozen distinct campaign characters out of that. If a campaign runs something around a year... we have a decade of play there? But 5e is said to not have enough options? </p><p></p><p>So, whatever your own proclivities, I don't see "replayablity" as the broad issue. I think is it far simpler.</p><p></p><p>My wife crochets. A lot. She has a spinning wheel, and fiber to spin. She's got a large stash of yarn she's bought and yarn she's made, a fistful or two of hooks, and a library of patterns. Because when you are *making* a thing, you need options to make the thing you want, the way you want it - for a shawl, there's the material the yarn is made of, and it's thickness and texture, it's color, and the pattern and size-gauge of the stitches, all impacting the final product and its characteristics.</p><p></p><p>Broadly, having options is about being able to *craft* your character. If play is significantly about Making a Thing and putting it through its paces, then you need a lot of mechanical options, or you aren't really Making a Thing.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7758906, member: 177"] Dude, how many different D&D characters do you play in a year? Don't include one-shots at cons, because those don't really give you a full experience of playing a character. How many campaign characters do you play in a year? The 5e PHB has a full dozen character classes. Even if we leave out the various choices within each class, you get a dozen distinct campaign characters out of that. If a campaign runs something around a year... we have a decade of play there? But 5e is said to not have enough options? So, whatever your own proclivities, I don't see "replayablity" as the broad issue. I think is it far simpler. My wife crochets. A lot. She has a spinning wheel, and fiber to spin. She's got a large stash of yarn she's bought and yarn she's made, a fistful or two of hooks, and a library of patterns. Because when you are *making* a thing, you need options to make the thing you want, the way you want it - for a shawl, there's the material the yarn is made of, and it's thickness and texture, it's color, and the pattern and size-gauge of the stitches, all impacting the final product and its characteristics. Broadly, having options is about being able to *craft* your character. If play is significantly about Making a Thing and putting it through its paces, then you need a lot of mechanical options, or you aren't really Making a Thing. [/QUOTE]
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Mearls On D&D's Design Premises/Goals
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