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<blockquote data-quote="Lanefan" data-source="post: 7758927" data-attributes="member: 29398"><p>I tend to disagree that the game would in fact be improved by having lots of extra mechanical character options. 1e has relatively few. 3e has boatloads. I've played quite a bit of both, and found that all the character mechanics in 3e far too often tended to do nothing but get in the way of trying to follow the story and stay in character.</p><p></p><p>My question is why should it ever be a choice at all? I posit it's probably better for the game if playing one's character true to itself leads to neither mechanical advantage or disadvantage, and that the simplest way to achieve this is to cut down on the mechanics.</p><p></p><p>I was referring to the sort of decisions mentioned above, where a player has to first decide inthe metagame between character and advantage.</p><p> </p><p>Half the time the character in the fiction wouldn't know about the tactically advantageous choice anyway, even though the metagame has informed the player.</p><p></p><p>Realistically it would be pretty rare for someone to stop and ask himself this question, particularly in the heat of battle.</p><p></p><p>Fair enough - in 0e race and class were the same for non-Humans, so there sometimes two choices got concatenated into one. But a Dwarf is a Dwarf in all other editions and thus comes with a few racial benefits for being a Dwarf, under which I lob optional feats as well. </p><p></p><p>As far as I'm concerned base class + subclass = class. The idea of paragon path and epic destiny implies far too much planning ahead for my liking - I almost never assume my character is going to live much beyond the next combat, and (don't) plan accordingly.</p><p></p><p>For 10 years? Try over 15 years. But not always.</p><p></p><p>Which leads me to ask: when did you get in to the game? Were you around for the 0e-1e-2e era?</p><p></p><p>Problem is, they also needed to player-proof the system so that things like optimization forums and ridiculous game-breaking "builds" could become relics of the past.</p><p></p><p>And could the 5e DM side actually coexist with the 4e player side in the same game? I'm fairly sure it'd have a hard time with the 3e player-side.</p><p></p><p></p><p></p><p>Lan-"while you're busy waving your sword around doing those fancy maneuvers I'll actually stick mine into the opponent a few times - xp for me!"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7758927, member: 29398"] I tend to disagree that the game would in fact be improved by having lots of extra mechanical character options. 1e has relatively few. 3e has boatloads. I've played quite a bit of both, and found that all the character mechanics in 3e far too often tended to do nothing but get in the way of trying to follow the story and stay in character. My question is why should it ever be a choice at all? I posit it's probably better for the game if playing one's character true to itself leads to neither mechanical advantage or disadvantage, and that the simplest way to achieve this is to cut down on the mechanics. I was referring to the sort of decisions mentioned above, where a player has to first decide inthe metagame between character and advantage. Half the time the character in the fiction wouldn't know about the tactically advantageous choice anyway, even though the metagame has informed the player. Realistically it would be pretty rare for someone to stop and ask himself this question, particularly in the heat of battle. Fair enough - in 0e race and class were the same for non-Humans, so there sometimes two choices got concatenated into one. But a Dwarf is a Dwarf in all other editions and thus comes with a few racial benefits for being a Dwarf, under which I lob optional feats as well. As far as I'm concerned base class + subclass = class. The idea of paragon path and epic destiny implies far too much planning ahead for my liking - I almost never assume my character is going to live much beyond the next combat, and (don't) plan accordingly. For 10 years? Try over 15 years. But not always. Which leads me to ask: when did you get in to the game? Were you around for the 0e-1e-2e era? Problem is, they also needed to player-proof the system so that things like optimization forums and ridiculous game-breaking "builds" could become relics of the past. And could the 5e DM side actually coexist with the 4e player side in the same game? I'm fairly sure it'd have a hard time with the 3e player-side. Lan-"while you're busy waving your sword around doing those fancy maneuvers I'll actually stick mine into the opponent a few times - xp for me!"-efan [/QUOTE]
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