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<blockquote data-quote="Charlaquin" data-source="post: 7758963" data-attributes="member: 6779196"><p>I’m aware.</p><p></p><p></p><p>3e has a lot of issues, and yes, option bloat is one of them. That doesn’t mean options are an inherently bad thing, it just means 3e managed its options poorly.</p><p></p><p></p><p>This is getting too abstract to talk about meaningfully. What kind of choice are you picturing that is created by the character having several options to choose from for their action, causes a conflict between tactical advantage and character motivation, and requires the player to make the decision based on information the character doesn’t have? Cause I can’t think of any actual play scenario like that.</p><p></p><p></p><p>I don’t really care how 0e did it.</p><p></p><p></p><p>Subclass is another decision point in the character building process, which is exactly what I wish 5e had more of. If you get to make the decision after character creation, so much the better. That’s my issue with character creation in 5e - not enough decision points, and most of the ones you do have are made at character creation. 3e was the other side of the coin, where there were plenty of decision points, but the options were so interreliant and complex that you had to make them all at character creation or risk making a useless character. 4e hit the sweet spot where you had lots of decision points, and you weren’t punished for making those decisions as you went, picking your new power from a few options when you level up.</p><p></p><p></p><p>Let’s not turn this into “I’ve played longer, therefore I know better than you” debate. Your grognad peen is bigger than mine, I’m not going to bother pretending otherwise because it has nothing to do with the topic at hand. Not that it matters, but I started playing with 3.5, didn’t really like it, got into the game in earnest in 4e.</p><p></p><p></p><p>Why?</p><p></p><p></p><p>Yes.</p><p></p><p></p><p>So don’t make the player side like 3e?</p><p></p><p></p><p>Cute.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7758963, member: 6779196"] I’m aware. 3e has a lot of issues, and yes, option bloat is one of them. That doesn’t mean options are an inherently bad thing, it just means 3e managed its options poorly. This is getting too abstract to talk about meaningfully. What kind of choice are you picturing that is created by the character having several options to choose from for their action, causes a conflict between tactical advantage and character motivation, and requires the player to make the decision based on information the character doesn’t have? Cause I can’t think of any actual play scenario like that. I don’t really care how 0e did it. Subclass is another decision point in the character building process, which is exactly what I wish 5e had more of. If you get to make the decision after character creation, so much the better. That’s my issue with character creation in 5e - not enough decision points, and most of the ones you do have are made at character creation. 3e was the other side of the coin, where there were plenty of decision points, but the options were so interreliant and complex that you had to make them all at character creation or risk making a useless character. 4e hit the sweet spot where you had lots of decision points, and you weren’t punished for making those decisions as you went, picking your new power from a few options when you level up. Let’s not turn this into “I’ve played longer, therefore I know better than you” debate. Your grognad peen is bigger than mine, I’m not going to bother pretending otherwise because it has nothing to do with the topic at hand. Not that it matters, but I started playing with 3.5, didn’t really like it, got into the game in earnest in 4e. Why? Yes. So don’t make the player side like 3e? [FONT=Verdana][/FONT] Cute. [/QUOTE]
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