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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Jester David" data-source="post: 7758968" data-attributes="member: 37579"><p>D&D can be descriptor based on the roleplaying side. The champion fighter can describe themselves as a knight, archer, swashbuckler, and the like. All with largely the same mechanics. And the bold, arrogant Robin Hood archer is a very different charcater from the cautious, sniper archer. </p><p>The mechanics of D&D don’t remove the descriptive choice based aspects of characters. They don’t remove that. It adds overtop. </p><p>And that doesn’t mean you NEED a special mechanic for every character concept. </p><p></p><p>That’s not the problem though. </p><p>The problem is that when you design a game around lots of different mechanical options and choices, you need to produce content to fill those gaps. That means books. And books have a set page count, so you need to have a certain amount of new content. Some of that will be requested and desired content, some of that amazing... and some will just be there. Feats and class features and spells that are just there to hit the page count. </p><p>Content for the sake of content. </p><p></p><p>It happened in 3e. And 4e. And Pathfinder. Heck, it happened in 2e with kits.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7758968, member: 37579"] D&D can be descriptor based on the roleplaying side. The champion fighter can describe themselves as a knight, archer, swashbuckler, and the like. All with largely the same mechanics. And the bold, arrogant Robin Hood archer is a very different charcater from the cautious, sniper archer. The mechanics of D&D don’t remove the descriptive choice based aspects of characters. They don’t remove that. It adds overtop. And that doesn’t mean you NEED a special mechanic for every character concept. That’s not the problem though. The problem is that when you design a game around lots of different mechanical options and choices, you need to produce content to fill those gaps. That means books. And books have a set page count, so you need to have a certain amount of new content. Some of that will be requested and desired content, some of that amazing... and some will just be there. Feats and class features and spells that are just there to hit the page count. Content for the sake of content. It happened in 3e. And 4e. And Pathfinder. Heck, it happened in 2e with kits. [/QUOTE]
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