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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="clearstream" data-source="post: 7759106" data-attributes="member: 71699"><p>For Mearls, this seems to be lacking insight. The central mechanical fault with 3rd was the way it scaled. They (partially) fixed that. It had nothing to do with an attempt to cover everything. The reason extra content broke the game is that there was too much of it, and you could combine it in so many different ways. Again, nothing to do with an attempt to cover everything. Honestly, this feels like willful amnesia.</p><p></p><p></p><p>Is one really expected to believe Mearls is not aware of Gygax's caveats in even the earliest editions of D&D?!</p><p></p><p></p><p>This is a plain falsehood. You can count the abilities that characters have in 5e and contrast those with 3e. Factually, 5e gives characters more, and more specific, mechanical advantages.</p><p></p><p>I have to say these quotes for me really raised an eyebrow. They seem to represent the work of an historian, rewriting history to ennoble the current regime. 5e is one of the most mechanically sophisticated versions of D&D to have ever existed. It is a large step more sophisticated than 3e. The mechanics are woven amazingly tightly across the system, in a fashion that feels almost always natural and expected. It's a tremendous piece of work. But to call its hundreds of pages of rules less mechanically focused than previous editions is myopic at best, deceitful at worst.</p><p></p><p>If Mearls had said something like - with 5e we're trying to write more natural rules with more flexibility in expected interpretation - I would find that believable. To go out dissing history to make now look fab, is frankly disappointing.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7759106, member: 71699"] For Mearls, this seems to be lacking insight. The central mechanical fault with 3rd was the way it scaled. They (partially) fixed that. It had nothing to do with an attempt to cover everything. The reason extra content broke the game is that there was too much of it, and you could combine it in so many different ways. Again, nothing to do with an attempt to cover everything. Honestly, this feels like willful amnesia. Is one really expected to believe Mearls is not aware of Gygax's caveats in even the earliest editions of D&D?! This is a plain falsehood. You can count the abilities that characters have in 5e and contrast those with 3e. Factually, 5e gives characters more, and more specific, mechanical advantages. I have to say these quotes for me really raised an eyebrow. They seem to represent the work of an historian, rewriting history to ennoble the current regime. 5e is one of the most mechanically sophisticated versions of D&D to have ever existed. It is a large step more sophisticated than 3e. The mechanics are woven amazingly tightly across the system, in a fashion that feels almost always natural and expected. It's a tremendous piece of work. But to call its hundreds of pages of rules less mechanically focused than previous editions is myopic at best, deceitful at worst. If Mearls had said something like - with 5e we're trying to write more natural rules with more flexibility in expected interpretation - I would find that believable. To go out dissing history to make now look fab, is frankly disappointing. [/QUOTE]
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