Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 7759133" data-attributes="member: 59057"><p>I also think calling wotc lazy seems disrespectful after a 2 year playtest inventing rules and theowing things overboatd they were personally very fond of.</p><p>That in my opinion is the opposite of lazy.</p><p>What they achieved was making a dnd game that is doing really well and brings a lot of people to the rpg game.</p><p>They made a decision to not listen to the 5% of people who are proclamating the doom of dnd if they don't do X.</p><p>Then I do think mearls is right. If you design for rules lawyers you only attract them. 4e was the epitome of rules lawyering when you bothered to read forums. Speaking of lazy I think about the lauy warlord who uses a weapon he is not proficient deopping to the ground to miss with a power. Which is comic style and maybe fun for a session or two but gets old fast.</p><p>There were so many updates to get holes in the rules fixed... only to rip more holes into the rules because they missed a ridiculous interaction no sane player would use or sane DM would allow somewhere in the x thousand feats or powers ending in an endless circle of updates.</p><p>And what for? A fraction of the fanbase that rathe theorizes about the game instead of playing it.</p><p>As much as I loved creating 4e characters, they did well listening to people who actually play the game. And I must say, that nearly every theoretically overpowered ability did not appear that way at the table. The game just works. And my players habe fun. And we habe 4 players who take turns DMing. That is a big achievment.</p><p>So calling wotc lazy is shamedully not true. Especially when you know how small their initial team was.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7759133, member: 59057"] I also think calling wotc lazy seems disrespectful after a 2 year playtest inventing rules and theowing things overboatd they were personally very fond of. That in my opinion is the opposite of lazy. What they achieved was making a dnd game that is doing really well and brings a lot of people to the rpg game. They made a decision to not listen to the 5% of people who are proclamating the doom of dnd if they don't do X. Then I do think mearls is right. If you design for rules lawyers you only attract them. 4e was the epitome of rules lawyering when you bothered to read forums. Speaking of lazy I think about the lauy warlord who uses a weapon he is not proficient deopping to the ground to miss with a power. Which is comic style and maybe fun for a session or two but gets old fast. There were so many updates to get holes in the rules fixed... only to rip more holes into the rules because they missed a ridiculous interaction no sane player would use or sane DM would allow somewhere in the x thousand feats or powers ending in an endless circle of updates. And what for? A fraction of the fanbase that rathe theorizes about the game instead of playing it. As much as I loved creating 4e characters, they did well listening to people who actually play the game. And I must say, that nearly every theoretically overpowered ability did not appear that way at the table. The game just works. And my players habe fun. And we habe 4 players who take turns DMing. That is a big achievment. So calling wotc lazy is shamedully not true. Especially when you know how small their initial team was. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
Top