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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Charlaquin" data-source="post: 7759823" data-attributes="member: 6779196"><p>I’m not sure how much clearer I can be. I want characters who can do different things, not just do the same thing with slightly different numbers and a different description.</p><p></p><ul> <li data-xf-list-type="ul"></li> </ul><p>Sir Hits-Hard and Sir Turtle are doing the same thing as each other with different numbers and different descriptions. You may say Sir Hits-Hard uses a maul while Sir Turtle uses a longsword, but both are just using the Attack Action to see if they hit, and then rolling damage. It’s jusr that one might have slightly higher bonuses on his s Attack and damage rolls and the other might have a slightly higher AC. Not an interesting distinction. Sir Stabemlots at least gets to use a bonus action to make another attack, but he’s still just doing the same thing, with slightly lower numbers and slightly more often. Sir Shootemup is choosing to fight at a range instead of up close, but that’s nothing the other three couldn’t do if they wanted to. If he has Skulker, he can at least do something the others can’t, which is to attempt to hide when only lightly obscured by dim light, but unless he’s a variant human, it takes a fifth of his adventuring career to get it, and either way that’s the only meaningful difference he gets from the others for the next four levels.</p><p></p><p></p><p>Those 4 PCs are described differently and have slightly different numbers, but the mechanics they use are about the same.</p><p></p><p></p><p>Starting at a higher level only further frontloads the decisions one gets to make in creating the character. The problem with Feats being only every four levels is not that you don’t get them until higher levels, it’s that you don’t get to make very many build choices, and you have to wait a long time between making them. I want more decision points more frequently.</p><p></p><p></p><p>I’ve said a few times, I would like something like Powers from 4e or Archetypes from Pathfinder. I want, when I level up, to be making choices about what my character gets this level, instead of just following a predetermined advancement path and filling in the numbers.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7759823, member: 6779196"] I’m not sure how much clearer I can be. I want characters who can do different things, not just do the same thing with slightly different numbers and a different description. [LIST] [/LIST] Sir Hits-Hard and Sir Turtle are doing the same thing as each other with different numbers and different descriptions. You may say Sir Hits-Hard uses a maul while Sir Turtle uses a longsword, but both are just using the Attack Action to see if they hit, and then rolling damage. It’s jusr that one might have slightly higher bonuses on his s Attack and damage rolls and the other might have a slightly higher AC. Not an interesting distinction. Sir Stabemlots at least gets to use a bonus action to make another attack, but he’s still just doing the same thing, with slightly lower numbers and slightly more often. Sir Shootemup is choosing to fight at a range instead of up close, but that’s nothing the other three couldn’t do if they wanted to. If he has Skulker, he can at least do something the others can’t, which is to attempt to hide when only lightly obscured by dim light, but unless he’s a variant human, it takes a fifth of his adventuring career to get it, and either way that’s the only meaningful difference he gets from the others for the next four levels. Those 4 PCs are described differently and have slightly different numbers, but the mechanics they use are about the same. Starting at a higher level only further frontloads the decisions one gets to make in creating the character. The problem with Feats being only every four levels is not that you don’t get them until higher levels, it’s that you don’t get to make very many build choices, and you have to wait a long time between making them. I want more decision points more frequently. I’ve said a few times, I would like something like Powers from 4e or Archetypes from Pathfinder. I want, when I level up, to be making choices about what my character gets this level, instead of just following a predetermined advancement path and filling in the numbers. [/QUOTE]
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