Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fallstorm" data-source="post: 7759850" data-attributes="member: 55683"><p>Well, you are correct we are not privy to what WOTC is doing behind the scenes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. So, it is possible that they have tried this but until they say so I am going to hold them to the idea that they promoted 5E and that was game that would have a core chassis as appealing to as many people as possible that captured the basic elements of D&D throughout the editions, but also a game that though modular expansions to the game would allow various groups to dial the game to their taste. While the game like most editions of D&D has optional rule sidebars I really have not seen the modular expansion promised. At least not yet.</p><p></p><p></p><p></p><p>I can't say you are wrong as that is your experience. My experience has been different. In my experience bad players have 1) thankfully been few and far between and 2) when they have shown up have not been represented by any one playstyle.</p><p></p><p></p><p></p><p></p><p>Good question. Well, when we have done a throwback game a few years ago of 1E. It was very short. Each person played a far different class and it was done as a novelty so we didn't really worry about differentiating ourselves too much as the game was more or less a one-shot. Also everyone was playing a different class in that one so the fact that it was not a long running campaign and we used different classes meant we weren't focused so much on mechanical differentiation. We had an okay time playing this game but we all agreed that 3E (as that was the D&D system out at the time we tried this) while we respected what 1E offered the game had advanced for a reason. In fact, as much as I have fond memories of 2E and still own the books. I loved it for the time and reading the rules now I have no desire to play it. The only retro D&D I play is PF/3.5 and 4E. Without features like feats, trained skills, and so forth the game was just not as enjoyable for us. </p><p></p><p>I would state again though that while we are all tactically minded CharOppers story and world development are equally valued by us. 3E a rules heavy system also gave us very memorable (in my opinion) campaigns we played through like Shackled City and my favorite The Age of Wyrms. Those were crunch heavy campaigns that were well developed and rich in story and setting enough to satisfy both the CharOps people and the "Deep Role-play" people. Would you not agree? So again I don't think this should be a this OR that scenario but rather a this AND that scenario is all I am saying.</p></blockquote><p></p>
[QUOTE="Fallstorm, post: 7759850, member: 55683"] Well, you are correct we are not privy to what WOTC is doing behind the scenes :D. So, it is possible that they have tried this but until they say so I am going to hold them to the idea that they promoted 5E and that was game that would have a core chassis as appealing to as many people as possible that captured the basic elements of D&D throughout the editions, but also a game that though modular expansions to the game would allow various groups to dial the game to their taste. While the game like most editions of D&D has optional rule sidebars I really have not seen the modular expansion promised. At least not yet. I can't say you are wrong as that is your experience. My experience has been different. In my experience bad players have 1) thankfully been few and far between and 2) when they have shown up have not been represented by any one playstyle. Good question. Well, when we have done a throwback game a few years ago of 1E. It was very short. Each person played a far different class and it was done as a novelty so we didn't really worry about differentiating ourselves too much as the game was more or less a one-shot. Also everyone was playing a different class in that one so the fact that it was not a long running campaign and we used different classes meant we weren't focused so much on mechanical differentiation. We had an okay time playing this game but we all agreed that 3E (as that was the D&D system out at the time we tried this) while we respected what 1E offered the game had advanced for a reason. In fact, as much as I have fond memories of 2E and still own the books. I loved it for the time and reading the rules now I have no desire to play it. The only retro D&D I play is PF/3.5 and 4E. Without features like feats, trained skills, and so forth the game was just not as enjoyable for us. I would state again though that while we are all tactically minded CharOppers story and world development are equally valued by us. 3E a rules heavy system also gave us very memorable (in my opinion) campaigns we played through like Shackled City and my favorite The Age of Wyrms. Those were crunch heavy campaigns that were well developed and rich in story and setting enough to satisfy both the CharOps people and the "Deep Role-play" people. Would you not agree? So again I don't think this should be a this OR that scenario but rather a this AND that scenario is all I am saying. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
Top