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General Tabletop Discussion
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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="UngeheuerLich" data-source="post: 7759874" data-attributes="member: 59057"><p>I think the sorcerer could need a little overhaul. As do most classes. But that is not the point. We had a very successful sorcerer in the group and the design has valies in a game without feats especially that are easy to overlook.</p><p>That said, inspired by a different thread I just want to ask you a question.</p><p>Do you have board games? Do you have kids or a job?</p><p>When I was studiying I really loved complex games and those were in at the time of the early 2000s. Game of thrones board game comes to my mind, arkham horror.</p><p>Problem today: it takes hours to even explain the game to bew players. I and players I met even after playing the game several times we noticed that we interpreted the rules wrong... after years...</p><p>Now that I have even less time to play a game that takes hours repeatedly and have no time to explain a game for hours when we only have 3 hours to play at most, I really appreciate games with less rules but still great design. That is as much value as it can be for me. </p><p>One example of a game which you could call lazy design might be chess. It is very rules light and still a game that is really hard to master and has nearly unlimited replay value and even tournaments. Not my game for a game day but a good example. Rules light is a feature that in no way reduces value at the table. Your options are unlimited. As long as the game is quite balanced and well designed you can have fun with rules light. Maybe more because you don't have to look up rules mid game (I look at you arkham horror).</p><p>What you lose compared to 3.5 or 4e is the character building minigame. That is a loss but a price I am more than willing to pay. But actually I still do play it with 5e... so no loss at all for me.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7759874, member: 59057"] I think the sorcerer could need a little overhaul. As do most classes. But that is not the point. We had a very successful sorcerer in the group and the design has valies in a game without feats especially that are easy to overlook. That said, inspired by a different thread I just want to ask you a question. Do you have board games? Do you have kids or a job? When I was studiying I really loved complex games and those were in at the time of the early 2000s. Game of thrones board game comes to my mind, arkham horror. Problem today: it takes hours to even explain the game to bew players. I and players I met even after playing the game several times we noticed that we interpreted the rules wrong... after years... Now that I have even less time to play a game that takes hours repeatedly and have no time to explain a game for hours when we only have 3 hours to play at most, I really appreciate games with less rules but still great design. That is as much value as it can be for me. One example of a game which you could call lazy design might be chess. It is very rules light and still a game that is really hard to master and has nearly unlimited replay value and even tournaments. Not my game for a game day but a good example. Rules light is a feature that in no way reduces value at the table. Your options are unlimited. As long as the game is quite balanced and well designed you can have fun with rules light. Maybe more because you don't have to look up rules mid game (I look at you arkham horror). What you lose compared to 3.5 or 4e is the character building minigame. That is a loss but a price I am more than willing to pay. But actually I still do play it with 5e... so no loss at all for me. [/QUOTE]
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