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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Charlaquin" data-source="post: 7759876" data-attributes="member: 6779196"><p>I see what you’re saying. It’s not that I don’t think having different bonuses can lead to those characters being played differently. It’s more that I don’t find such differences to be as interesting as characters who have different options available to them. Sure, if your character routinely succeeds at a task my character has little to no hope of succeeding at, we’re going to play differently. But that’s not the sort of difference I want out of character building. I want my character to be able to do things other characters just can’t. I want other characters to be able to do things my character can’t. And I want to make lots of decisions about what I want my character to be able to do that others can’t.</p><p></p><p></p><p>I don’t know, maybe? Hard to say for sure. I do know that I like that Bounded Accuracy takes the onus off of statistical modifiers to differentiate characters from another. I just wish that 5e would embrace that and provide more mechanical distinction beyond +1 to this and +2 to that and advantage on these kinds of rolls. Give me more special options for what I can do with my character, not more numbers to make my character better at some of the things she can do.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7759876, member: 6779196"] I see what you’re saying. It’s not that I don’t think having different bonuses can lead to those characters being played differently. It’s more that I don’t find such differences to be as interesting as characters who have different options available to them. Sure, if your character routinely succeeds at a task my character has little to no hope of succeeding at, we’re going to play differently. But that’s not the sort of difference I want out of character building. I want my character to be able to do things other characters just can’t. I want other characters to be able to do things my character can’t. And I want to make lots of decisions about what I want my character to be able to do that others can’t. I don’t know, maybe? Hard to say for sure. I do know that I like that Bounded Accuracy takes the onus off of statistical modifiers to differentiate characters from another. I just wish that 5e would embrace that and provide more mechanical distinction beyond +1 to this and +2 to that and advantage on these kinds of rolls. Give me more special options for what I can do with my character, not more numbers to make my character better at some of the things she can do. [/QUOTE]
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