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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Lanefan" data-source="post: 7759936" data-attributes="member: 29398"><p>Personally, I'd prefer it to vary a bit, with some classes being very simple and straightforward while others have a bit more complexity to them.</p><p></p><p>The Rogue or Thief doesn't have to worry about spells but does (or should) have complexity around skills e.g. pick locks, find traps, etc. that most other classes don't have.</p><p></p><p>The Druid has wildshape, which is simple; and spellcasting, which is anything but. Any caster class is going to be more complex to play than a non-caster class just because of the spells - what to prepare, what to cast, when to cast what, and so on - not to mention all the effects those spells are likely to produce.</p><p></p><p>Taking out or severaly curtailing chooseable feats and skills while baking a lot more things in as class features cuts the overall complexity down particularly at level-up e.g. if playing a Ranger you know going in that you're automatically going to get, say, tracking at first level, herblore at third and alertness at fifth; while a Druid might get herblore at first level and never get tracking or alertness at all (but would get other baked-in class benefits instead), and no other class can choose any of these. Sure beats the paralysis of feat choice in something like 3e, and also does a lot for niche protection.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7759936, member: 29398"] Personally, I'd prefer it to vary a bit, with some classes being very simple and straightforward while others have a bit more complexity to them. The Rogue or Thief doesn't have to worry about spells but does (or should) have complexity around skills e.g. pick locks, find traps, etc. that most other classes don't have. The Druid has wildshape, which is simple; and spellcasting, which is anything but. Any caster class is going to be more complex to play than a non-caster class just because of the spells - what to prepare, what to cast, when to cast what, and so on - not to mention all the effects those spells are likely to produce. Taking out or severaly curtailing chooseable feats and skills while baking a lot more things in as class features cuts the overall complexity down particularly at level-up e.g. if playing a Ranger you know going in that you're automatically going to get, say, tracking at first level, herblore at third and alertness at fifth; while a Druid might get herblore at first level and never get tracking or alertness at all (but would get other baked-in class benefits instead), and no other class can choose any of these. Sure beats the paralysis of feat choice in something like 3e, and also does a lot for niche protection. [/QUOTE]
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