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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="clearstream" data-source="post: 7760203" data-attributes="member: 71699"><p>That sounds better. So is this an example of what can happen?</p><p></p><p>A gets 11 and so does B.</p><p>C gets 10.</p><p>D gets 12.</p><p></p><p>A and B must place, but under a Contest they can't tie. They roll once more, right? Say, eventually placing D, B, A, C.</p><p></p><p>I think a DM could choose to use a Contest for a foot race. I would not, because I envision that foot race participants can tie. I also don't see the value of the possible extra rolls: one Strength (Athletics) ability check per participant is what I would call for.</p><p></p><p></p><p>In contrast to the foot race, a Contest is ideal for a situation like this where there will be one winner and the rest lose out.</p><p></p><p>Recollecting that in the case of ties the original state is unchanged, no one gets the ring unless a character makes a check that beats both of the other two. Per Contests, they will possibly need multiple attempts before a character snatches up the ring: one check each per attempt.</p><p></p><p>The cases to hand show where a DM can get good narrative value out of using the Contest mechanic (it narrates a struggle for a ring excellently), and where they might not (for me, a straight ability check better narrates a foot race).</p></blockquote><p></p>
[QUOTE="clearstream, post: 7760203, member: 71699"] That sounds better. So is this an example of what can happen? A gets 11 and so does B. C gets 10. D gets 12. A and B must place, but under a Contest they can't tie. They roll once more, right? Say, eventually placing D, B, A, C. I think a DM could choose to use a Contest for a foot race. I would not, because I envision that foot race participants can tie. I also don't see the value of the possible extra rolls: one Strength (Athletics) ability check per participant is what I would call for. In contrast to the foot race, a Contest is ideal for a situation like this where there will be one winner and the rest lose out. Recollecting that in the case of ties the original state is unchanged, no one gets the ring unless a character makes a check that beats both of the other two. Per Contests, they will possibly need multiple attempts before a character snatches up the ring: one check each per attempt. The cases to hand show where a DM can get good narrative value out of using the Contest mechanic (it narrates a struggle for a ring excellently), and where they might not (for me, a straight ability check better narrates a foot race). [/QUOTE]
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