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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Hriston" data-source="post: 7760234" data-attributes="member: 6787503"><p>I think the "it" here is problematic in terms of this conversation and the question answered by Jeremy Crawford's tweet. I actually agree with your and Jeremy's statements that initiative is not a contest when understood as a phase of combat, one of the steps given in the "Combat Step by Step" sidebar, in which the participants make DEX checks which are then compared to one another to establish an "initiative order". Now, the DEX checks themselves are referred to as "initiative rolls", and it's those rolls that I would say are contested by the other rolls made during the initiative phase. Otherwise, if they're not contested rolls, what's the DC to succeed on the DEX check?</p><p></p><p></p><p></p><p>They also roll initiative because they're opposing their foes. I think up-thread I made some statements to the effect that the check of every participant is contested by the check of every other participant, but I'd like to walk that back a bit. The opposition should be understood in terms of sides in the conflict.</p><p></p><p></p><p></p><p>I agree that technically the DM can determine that tied opponents have their turns resolved simultaneously, but I think that can also be seen as an abdication of the power granted by this rule, and amounts to just letting the tie stand. A certain reading of the word <em>order,</em> and the seeming intent of the initiative rules to establish such an order, implies a sequence of turns, rather than simultaneous resolution.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7760234, member: 6787503"] I think the "it" here is problematic in terms of this conversation and the question answered by Jeremy Crawford's tweet. I actually agree with your and Jeremy's statements that initiative is not a contest when understood as a phase of combat, one of the steps given in the "Combat Step by Step" sidebar, in which the participants make DEX checks which are then compared to one another to establish an "initiative order". Now, the DEX checks themselves are referred to as "initiative rolls", and it's those rolls that I would say are contested by the other rolls made during the initiative phase. Otherwise, if they're not contested rolls, what's the DC to succeed on the DEX check? They also roll initiative because they're opposing their foes. I think up-thread I made some statements to the effect that the check of every participant is contested by the check of every other participant, but I'd like to walk that back a bit. The opposition should be understood in terms of sides in the conflict. I agree that technically the DM can determine that tied opponents have their turns resolved simultaneously, but I think that can also be seen as an abdication of the power granted by this rule, and amounts to just letting the tie stand. A certain reading of the word [I]order,[/I] and the seeming intent of the initiative rules to establish such an order, implies a sequence of turns, rather than simultaneous resolution. [/QUOTE]
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