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General Tabletop Discussion
*Dungeons & Dragons
Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Harzel" data-source="post: 7760348" data-attributes="member: 6857506"><p>Dude! You can't be serious! Have you ever tried to arbitrate an interior decorating argument? I mean, you can have everyone have their own wing of the castle, but then there's still the questions about the great hall and the guest quarters, not to mention everyone wants to be near the garden and away from the middens. Now you could try separate keeps sharing some fortifications, but you'll have an endless debate about whether we <em>really</em> need <em>that</em> <em>high </em>a wall or <em>that deep</em> a moat, and OMG the plantings - shrubberies vs. no shubberies - they'll just never agree.</p><p></p><p>Now, I know what you're thinking: ok, you'll go in together to get a big parcel of land at a good price and at least our castles will be close together. Nope, not gonna work out. First off, there's the issue of who gets the high ground. Then it's your turret is blocking my view of the mountains. And the damn rogue is trying to add on an octagonal tower - didn't we agree on <em>no weird-shaped castle additions?</em> The fighter will want to clear cut the whole area for defensibility and pasture, while the druid insists we preserve the wood as a home for the timid forest creatures. Believe me, I was president of our HOA for a few years; I know how this goes.</p><p></p><p>No, no, much better for everyone if we get as far apart as possible and build to our own desires. Even if you end up laying siege to my castle at some point, that's still worlds better than being neighbors, much less roommates.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7760348, member: 6857506"] Dude! You can't be serious! Have you ever tried to arbitrate an interior decorating argument? I mean, you can have everyone have their own wing of the castle, but then there's still the questions about the great hall and the guest quarters, not to mention everyone wants to be near the garden and away from the middens. Now you could try separate keeps sharing some fortifications, but you'll have an endless debate about whether we [I]really[/I] need [I]that[/I] [I]high [/I]a wall or [I]that deep[/I] a moat, and OMG the plantings - shrubberies vs. no shubberies - they'll just never agree. Now, I know what you're thinking: ok, you'll go in together to get a big parcel of land at a good price and at least our castles will be close together. Nope, not gonna work out. First off, there's the issue of who gets the high ground. Then it's your turret is blocking my view of the mountains. And the damn rogue is trying to add on an octagonal tower - didn't we agree on [I]no weird-shaped castle additions?[/I] The fighter will want to clear cut the whole area for defensibility and pasture, while the druid insists we preserve the wood as a home for the timid forest creatures. Believe me, I was president of our HOA for a few years; I know how this goes. No, no, much better for everyone if we get as far apart as possible and build to our own desires. Even if you end up laying siege to my castle at some point, that's still worlds better than being neighbors, much less roommates. [/QUOTE]
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