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<blockquote data-quote="Hriston" data-source="post: 7761707" data-attributes="member: 6787503"><p>The problems you’re talking about don’t exist. I think it’s sufficient to say if we haven’t determined whether the attack hit or missed yet, then uncertainty is still on the table. No one’s establishing an attack that “virtually nothing could stop”. It’s a punch in mid-swing. </p><p></p><p></p><p></p><p>I don’t know from where you’re getting “simultaneous”. Maybe what I said wasn’t clear. By “don’t ‘go’ in an order”, I meant not in initiative order. The absence of initiative order doesn’t imply simultaneity. What it means is that in a roughly six-second chunk of time, the participants take various actions at various times all of which take various amounts of time to resolve. For ease of gameplay, the initiative order establishes the order in which those actions are completed and resolved. </p><p></p><p></p><p></p><p>That’s fine. There are lots of variations on initiative to choose from. I don’t think using a single initiative result for the entire combat is wrong, though, any more than using a single DEX (Stealth) check result to cover the duration of an attempt to stay hidden. It’s kept simple for ease of gameplay.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7761707, member: 6787503"] The problems you’re talking about don’t exist. I think it’s sufficient to say if we haven’t determined whether the attack hit or missed yet, then uncertainty is still on the table. No one’s establishing an attack that “virtually nothing could stop”. It’s a punch in mid-swing. I don’t know from where you’re getting “simultaneous”. Maybe what I said wasn’t clear. By “don’t ‘go’ in an order”, I meant not in initiative order. The absence of initiative order doesn’t imply simultaneity. What it means is that in a roughly six-second chunk of time, the participants take various actions at various times all of which take various amounts of time to resolve. For ease of gameplay, the initiative order establishes the order in which those actions are completed and resolved. That’s fine. There are lots of variations on initiative to choose from. I don’t think using a single initiative result for the entire combat is wrong, though, any more than using a single DEX (Stealth) check result to cover the duration of an attempt to stay hidden. It’s kept simple for ease of gameplay. [/QUOTE]
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