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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Lanefan" data-source="post: 7761726" data-attributes="member: 29398"><p>Doesn't cost them an action but it does otherwise hinder them during that time; no reactions, no AoO's, etc. in the specific case of stun.</p><p></p><p>And don't forget: for each time (more or less, there might be a minor mathematical discrepancy) it does nothing this will, by law of averages, another time cost the target <strong>two</strong> actions. Stun it on a 6, it loses its initiative this round that would have been 3, then rolls 14 for next round and loses that one too.</p><p></p><p>Conversely, as you say, it could just as easily go this round 14: target action, 6: target stunned, next round 6: stun wears off, 3: target action. Dice are fun that way. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I don't know the odds of losing 0 vs 1 vs 2 actions - my gut tells me it's about 25-50-25% but I've no math to back that up.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7761726, member: 29398"] Doesn't cost them an action but it does otherwise hinder them during that time; no reactions, no AoO's, etc. in the specific case of stun. And don't forget: for each time (more or less, there might be a minor mathematical discrepancy) it does nothing this will, by law of averages, another time cost the target [B]two[/B] actions. Stun it on a 6, it loses its initiative this round that would have been 3, then rolls 14 for next round and loses that one too. Conversely, as you say, it could just as easily go this round 14: target action, 6: target stunned, next round 6: stun wears off, 3: target action. Dice are fun that way. :) I don't know the odds of losing 0 vs 1 vs 2 actions - my gut tells me it's about 25-50-25% but I've no math to back that up. [/QUOTE]
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