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Mearls On D&D's Design Premises/Goals
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<blockquote data-quote="Hussar" data-source="post: 7761857" data-attributes="member: 22779"><p>Also noting [MENTION=6796566]epithet[/MENTION]'s post above too.</p><p></p><p>I could see this as being probably the biggest effect. It would make combat very swingy. It might be very possible for a critter to get two attacks in a row on a PC, which, potentially, can be devastating. Particularly when you factor in abilities and whatnot that mitigate attacks - Shield fighters granting disadvantage, Light Clerics using Flare, various reroll mechanics that are tied to reactions. </p><p></p><p>Not that that's necessarily bad. Just that it will likely result in more deadly combats. A monster getting to double up on effects can, potentially, be very dangerous to the party and, since it's all based on luck, it's automatically going to advantage the monsters rather than the PC's, over time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7761857, member: 22779"] Also noting [MENTION=6796566]epithet[/MENTION]'s post above too. I could see this as being probably the biggest effect. It would make combat very swingy. It might be very possible for a critter to get two attacks in a row on a PC, which, potentially, can be devastating. Particularly when you factor in abilities and whatnot that mitigate attacks - Shield fighters granting disadvantage, Light Clerics using Flare, various reroll mechanics that are tied to reactions. Not that that's necessarily bad. Just that it will likely result in more deadly combats. A monster getting to double up on effects can, potentially, be very dangerous to the party and, since it's all based on luck, it's automatically going to advantage the monsters rather than the PC's, over time. [/QUOTE]
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