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Mechanics that support what you want as a Player to feel like you matter
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9216550" data-attributes="member: 82106"><p>DW has GM moves for this, and the GM is encouraged to write up some in a formal way very similar to what you are describing. These are NOT going to be directing play though, just providing some specific outcomes and conditions that trigger them. These can also be moves intended for players to invoke. If they build up things like followers and take charge of the steading, then the GM will likely construct moves related to that. AW 2e talks more about that, and I would be tempted to incorporate some of its more polished parts related to those factors. DW is a bit thinner and maybe a little dated in that area. Stonetop could be a source there. PbtA is pretty rich in material to draw from. One might even consider some of the elements of BitD here</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9216550, member: 82106"] DW has GM moves for this, and the GM is encouraged to write up some in a formal way very similar to what you are describing. These are NOT going to be directing play though, just providing some specific outcomes and conditions that trigger them. These can also be moves intended for players to invoke. If they build up things like followers and take charge of the steading, then the GM will likely construct moves related to that. AW 2e talks more about that, and I would be tempted to incorporate some of its more polished parts related to those factors. DW is a bit thinner and maybe a little dated in that area. Stonetop could be a source there. PbtA is pretty rich in material to draw from. One might even consider some of the elements of BitD here [/QUOTE]
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