Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mechanics that support what you want as a Player to feel like you matter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kannik" data-source="post: 9218067" data-attributes="member: 984"><p>Putting aside the (important) non-game mechanics of it*, I'd posit that to have that impact the player would like, a character would need two main things:</p><p></p><p>- To be capable, that is, they have the skills, talents, abilities, powers, and etc as appropriate for the game to effectuate and be able to fulfill aspects of their core/high concept, including at the start of the campaign. </p><p></p><p>- To be competent, that is, when they take an action that is in their wheelhouse and is an appropriate challenge for their "level" or experience, they have a better than not chance of being successful in that action. </p><p></p><p>I don't think it's strictly necessary to have a meta-currency or for players to have any meta-narrative control to feel like their characters matter. That said, having a meta-currency that allows for something such as a re-roll or bonus can greatly help in that it allows the player to spend it when they want to succeed and fulfill at their high/core concept at a critical moment, which should, indeed, show they matter and that their character changes the narrative going forward. </p><p></p><p>(And having meta-currencies that allow players to activate special abilities, or to introduce things into the narrative, or the like can be additional elements to support further character shining.)</p><p></p><p></p><p>* ie the GM side of it such that they do allow the characters to change the world and forward the narrative by their actions (successful or not) or their lack thereof, and in ways that reflect those actions.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9218067, member: 984"] Putting aside the (important) non-game mechanics of it*, I'd posit that to have that impact the player would like, a character would need two main things: - To be capable, that is, they have the skills, talents, abilities, powers, and etc as appropriate for the game to effectuate and be able to fulfill aspects of their core/high concept, including at the start of the campaign. - To be competent, that is, when they take an action that is in their wheelhouse and is an appropriate challenge for their "level" or experience, they have a better than not chance of being successful in that action. I don't think it's strictly necessary to have a meta-currency or for players to have any meta-narrative control to feel like their characters matter. That said, having a meta-currency that allows for something such as a re-roll or bonus can greatly help in that it allows the player to spend it when they want to succeed and fulfill at their high/core concept at a critical moment, which should, indeed, show they matter and that their character changes the narrative going forward. (And having meta-currencies that allow players to activate special abilities, or to introduce things into the narrative, or the like can be additional elements to support further character shining.) * ie the GM side of it such that they do allow the characters to change the world and forward the narrative by their actions (successful or not) or their lack thereof, and in ways that reflect those actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mechanics that support what you want as a Player to feel like you matter
Top