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Story Hour
Medallions d20 Modern (Update Wednesday 09-20-06)
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<blockquote data-quote="Pierce" data-source="post: 967051" data-attributes="member: 12161"><p><strong>Characters</strong></p><p></p><p>Spatula:</p><p></p><p>I play <strong>Guyzell</strong>, the preacher. Like ledded said, we all came up with our own characters. Once we got together, we realized that no one was very good at combat - I didn't even have the Personal Firearms feat. Stack that with a 9 DEX and you've got a character with a shotgun with a -5 to hit. Fortunately, Drew is very good at setting up adventures that match up with the party's abilities while still presenting a good challenge. I think we ended up with four combats in this episode (which spans 30-40 hours of playing time) - just enough to make it dangerous and fun, but not anything that would result in a TPK without horrendous rolls.</p><p></p><p>What's funny is that we've all got backup characters (sometimes multiple backups) for if/when our primaries get killed. I think out of the 6 or so backups in the group, only one or two of those are combat oriented. Maybe it's just a symptom of d20 - it seems to lend itself to being less combat-focused that D&D. Maybe it's that we've been playing D&D (in this group) for three years now and we're ready for something different as a whole. Or maybe it's that we're a bunch of dummies and are begging to get slaughtered.... who can say??</p></blockquote><p></p>
[QUOTE="Pierce, post: 967051, member: 12161"] [b]Characters[/b] Spatula: I play [B]Guyzell[/B], the preacher. Like ledded said, we all came up with our own characters. Once we got together, we realized that no one was very good at combat - I didn't even have the Personal Firearms feat. Stack that with a 9 DEX and you've got a character with a shotgun with a -5 to hit. Fortunately, Drew is very good at setting up adventures that match up with the party's abilities while still presenting a good challenge. I think we ended up with four combats in this episode (which spans 30-40 hours of playing time) - just enough to make it dangerous and fun, but not anything that would result in a TPK without horrendous rolls. What's funny is that we've all got backup characters (sometimes multiple backups) for if/when our primaries get killed. I think out of the 6 or so backups in the group, only one or two of those are combat oriented. Maybe it's just a symptom of d20 - it seems to lend itself to being less combat-focused that D&D. Maybe it's that we've been playing D&D (in this group) for three years now and we're ready for something different as a whole. Or maybe it's that we're a bunch of dummies and are begging to get slaughtered.... who can say?? [/QUOTE]
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