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Mediation, Meditation, Devastation: A Monk's Guide
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<blockquote data-quote="Yunru" data-source="post: 6701054" data-attributes="member: 6780961"><p>Multiclassing:</p><p></p><p>Before immediately jumping on these: Multiclassing more than 1 level will cost you an ABI unless you go for a full four levels, in which case you lose Monk features. That said, the ratings do take that into account.</p><p></p><p><span style="color: deepskyblue"><strong>Wizard 2:</strong></span> Divination Portent. Yes. Just, yes. Twice a day you can make an enemy suck, or ensure succes for yourself, depending on what you roll. Now pair that with <span style="color: goldenrod">Quivering Palm</span> and if you've a low roll you've an insta-kill, Legendary Saves asides.</p><p></p><p><span style="color: blue"><strong>Ranger Hunter 3:</strong></span> Hunter's Mark adds a d6 to your weapon attacks vs one target. Hex is better but I digress, that's not the main draw, just a tasty morsel. The Hunter Archtype is why you're here. More specifically Hunter's Prey. Colossus Slayer adds 1d8 to one of your attacks, Giant Killer can be a very useful out-of-turn Stunning Strike, and Horde Breaker means even more damage (and crowd control when combined with Stunning Strike).</p><p></p><p><span style="color: blue"><strong>Rogue 2:</strong></span> Sure if you're maxing both stats this costs you your free ABI, but it's worth it. At level 1 you get Expertise and Sneak Attack, which is nice. What you're here for though is Cunning Action, which is a Ki-free Unarmored Movement, sans-speed increase. Or maybe your more into using Empty Body to sneak around, in which case you're here for bonus action hiding. Either way it's good stuff.</p><p></p><p><strong>Rogue 3+:</strong> Really this is if you want to play a Rogue that's fast, can stun with their hands and can teleport in shadows. Only recommended for Shadow Monks. You pick up more Sneak Attack dice, Assassinate, Uncanny Dodge, and Reliable Talent. Not bad compared to what your path would get you. Remember: Sneak Attack only works on finesse weapons, which your Unarmed Strike isn't.</p><p></p><p><span style="color: deepskyblue"><strong>Warlock 2:</strong></span> If you go Warlock, go for the Fiend Patron for TempHP on a kill. You're here for the Devil's Sight Invocation, which combos nicely with Darkness. If your not a Shadow Monk <span style="color: red"><strong>don't do this</strong></span>.</p><p></p><p><span style="color: blue"><strong>Warlock 3:</strong></span> Still here? Very well, but this is as far as you should go. Devil's Sight + Darkness as above, but you don't gain the extra mobility if you're not a Shadow Monk. Shadow Monks who take this do so to reduce their dependence on Ki for Darkness.</p><p></p><p><strong>Warlock 7:</strong> This is a stretch, but if you take the Archfey as your patron you can cast Greater Invisibility (presumably on yourself) twice per rest. Given that the DMG recommends six encounters and two short rests, that should be enough.</p><p></p><p><span style="color: blue"><strong>Fighter X:</strong></span> If you're going more than 5 levels into a class, Fighter is worth it just for the bonus ABIs. Then again, if you're going that far, you're probably another class MCing Monk. (Fighter 11/Monk 6/Warlock 3 comes to mind: Darkness+Devil's Sight+3 Attacks+Shadow Teleportation)</p></blockquote><p></p>
[QUOTE="Yunru, post: 6701054, member: 6780961"] Multiclassing: Before immediately jumping on these: Multiclassing more than 1 level will cost you an ABI unless you go for a full four levels, in which case you lose Monk features. That said, the ratings do take that into account. [color=deepskyblue][b]Wizard 2:[/b][/color] Divination Portent. Yes. Just, yes. Twice a day you can make an enemy suck, or ensure succes for yourself, depending on what you roll. Now pair that with [color=goldenrod]Quivering Palm[/color] and if you've a low roll you've an insta-kill, Legendary Saves asides. [color=blue][b]Ranger Hunter 3:[/b][/color] Hunter's Mark adds a d6 to your weapon attacks vs one target. Hex is better but I digress, that's not the main draw, just a tasty morsel. The Hunter Archtype is why you're here. More specifically Hunter's Prey. Colossus Slayer adds 1d8 to one of your attacks, Giant Killer can be a very useful out-of-turn Stunning Strike, and Horde Breaker means even more damage (and crowd control when combined with Stunning Strike). [color=blue][b]Rogue 2:[/b][/color] Sure if you're maxing both stats this costs you your free ABI, but it's worth it. At level 1 you get Expertise and Sneak Attack, which is nice. What you're here for though is Cunning Action, which is a Ki-free Unarmored Movement, sans-speed increase. Or maybe your more into using Empty Body to sneak around, in which case you're here for bonus action hiding. Either way it's good stuff. [b]Rogue 3+:[/b] Really this is if you want to play a Rogue that's fast, can stun with their hands and can teleport in shadows. Only recommended for Shadow Monks. You pick up more Sneak Attack dice, Assassinate, Uncanny Dodge, and Reliable Talent. Not bad compared to what your path would get you. Remember: Sneak Attack only works on finesse weapons, which your Unarmed Strike isn't. [color=deepskyblue][b]Warlock 2:[/b][/color] If you go Warlock, go for the Fiend Patron for TempHP on a kill. You're here for the Devil's Sight Invocation, which combos nicely with Darkness. If your not a Shadow Monk [color=red][b]don't do this[/b][/color]. [color=blue][b]Warlock 3:[/b][/color] Still here? Very well, but this is as far as you should go. Devil's Sight + Darkness as above, but you don't gain the extra mobility if you're not a Shadow Monk. Shadow Monks who take this do so to reduce their dependence on Ki for Darkness. [b]Warlock 7:[/b] This is a stretch, but if you take the Archfey as your patron you can cast Greater Invisibility (presumably on yourself) twice per rest. Given that the DMG recommends six encounters and two short rests, that should be enough. [color=blue][b]Fighter X:[/b][/color] If you're going more than 5 levels into a class, Fighter is worth it just for the bonus ABIs. Then again, if you're going that far, you're probably another class MCing Monk. (Fighter 11/Monk 6/Warlock 3 comes to mind: Darkness+Devil's Sight+3 Attacks+Shadow Teleportation) [/QUOTE]
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