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General Tabletop Discussion
Character Builds & Optimization
Mediation, Meditation, Devastation: A Monk's Guide
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<blockquote data-quote="Guest 6801328" data-source="post: 6847669"><p>Sorry if this has been dissected and argued about already, but this combo just occurred to me.</p><p></p><p>Way of the Open Hand Monk</p><p>Magic Initiate with Booming Blade</p><p>Polearm Master</p><p></p><p>1) Hit with staff and cast Booming Blade</p><p>2) Flurry of Blows, and use Shove to push opponent away (use it on both extra attacks: it's free and you double down on the opposed ability check)</p><p>3) When opponent tries to re-close the gap, Booming Blade detonates AND opportunity attack is triggered</p><p></p><p>Downsides: </p><p> - Even with a Variant Human Monks don't really have room for Feats</p><p> - Monks are MAD already and Shove is based on Strength</p><p> - Not all opponents can be shoved</p><p></p><p>But could be wicked fun anyway</p><p></p><p>Thoughts?</p><p></p><p>EDIT: And what other two spells (one cantrips, one 1st level) to take? Your spellcasting will be based on Int or Cha, so attacks and saves will be bad. Find Familiar and Save the Dying?</p><p></p><p>Or Create Bonfire? Shove them <em>into the fire</em>.</p><p></p><p>EDIT 2: Reading through the cantrips the choices seem to be utility (Light, Minor Illusion, Prestidigitation, etc.) or Create Bonfire. Everything else depends on a stat a Monk won't have.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6847669"] Sorry if this has been dissected and argued about already, but this combo just occurred to me. Way of the Open Hand Monk Magic Initiate with Booming Blade Polearm Master 1) Hit with staff and cast Booming Blade 2) Flurry of Blows, and use Shove to push opponent away (use it on both extra attacks: it's free and you double down on the opposed ability check) 3) When opponent tries to re-close the gap, Booming Blade detonates AND opportunity attack is triggered Downsides: - Even with a Variant Human Monks don't really have room for Feats - Monks are MAD already and Shove is based on Strength - Not all opponents can be shoved But could be wicked fun anyway Thoughts? EDIT: And what other two spells (one cantrips, one 1st level) to take? Your spellcasting will be based on Int or Cha, so attacks and saves will be bad. Find Familiar and Save the Dying? Or Create Bonfire? Shove them [I]into the fire[/I]. EDIT 2: Reading through the cantrips the choices seem to be utility (Light, Minor Illusion, Prestidigitation, etc.) or Create Bonfire. Everything else depends on a stat a Monk won't have. [/QUOTE]
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