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<blockquote data-quote="Ratskinner" data-source="post: 7715066" data-attributes="member: 6688937"><p>I was thinking a similar thing. I'd imagine that you could work out reusable material so that you wouldn't be putting in 60 hours/week for very long. (I'd have to charge extra for original/exclusive campaign material.) The big issue I see is the time limitations. (I'm imagining this is for Face-to-Face GMing). I mean, on a weekday, you've got maybe 4 hours to run a game (say 6 pm to 10 pm), and how many weeknights could you fill a table? I'd guess maybe three. Weekends you could do longer/more sessions, of course, but losing weekends can be a big pain.</p><p></p><p>So, you're looking at (I'm estimating) 7 or less 4 hour sessions/seek*, say average 4 players/session. 28 player-sessions/week. What's a good (pre-tax) weekly salary $1k (for that Ramen-noodle lifestyle), $2k (for a wife and kids), $3k (living well)? (Probably depends on your geographic cost of living) Divide by 28. You'd need to charge a fee of $36 just to get $1k. This is, of course, in the magical place where you can fill all those sessions. (Probably not where I live.)</p><p></p><p>Of course, if you have a "day job" that does most of your financial heavy lifting, then I could see doing this as some kind of semi-pro hobby. Charge only $10-$20/head. That's probably not too far off from some crafty folk's Etsy money, a hobby paying for itself.</p><p></p><p>Of course, that leaves me with the question of...would <em>you</em> pay $20/game for a GM?</p><p></p><p></p><p>*which is already 28 hours of "work". Which leaves 12 for prep, assuming you want a reasonable work-week by American standards, that seems precious little to prep 7 different unique games.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7715066, member: 6688937"] I was thinking a similar thing. I'd imagine that you could work out reusable material so that you wouldn't be putting in 60 hours/week for very long. (I'd have to charge extra for original/exclusive campaign material.) The big issue I see is the time limitations. (I'm imagining this is for Face-to-Face GMing). I mean, on a weekday, you've got maybe 4 hours to run a game (say 6 pm to 10 pm), and how many weeknights could you fill a table? I'd guess maybe three. Weekends you could do longer/more sessions, of course, but losing weekends can be a big pain. So, you're looking at (I'm estimating) 7 or less 4 hour sessions/seek*, say average 4 players/session. 28 player-sessions/week. What's a good (pre-tax) weekly salary $1k (for that Ramen-noodle lifestyle), $2k (for a wife and kids), $3k (living well)? (Probably depends on your geographic cost of living) Divide by 28. You'd need to charge a fee of $36 just to get $1k. This is, of course, in the magical place where you can fill all those sessions. (Probably not where I live.) Of course, if you have a "day job" that does most of your financial heavy lifting, then I could see doing this as some kind of semi-pro hobby. Charge only $10-$20/head. That's probably not too far off from some crafty folk's Etsy money, a hobby paying for itself. Of course, that leaves me with the question of...would [I]you[/I] pay $20/game for a GM? *which is already 28 hours of "work". Which leaves 12 for prep, assuming you want a reasonable work-week by American standards, that seems precious little to prep 7 different unique games. [/QUOTE]
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