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<blockquote data-quote="clearstream" data-source="post: 7715073" data-attributes="member: 71699"><p>That's really the issue isn't it: how the value is leveraged? When you hire a lawyer or IT consultant you are avoiding a loss or making a gain and you give up part of that loss or gain to them. Or you have created a product that can be used a million times and you recover a percentage of your fee from every use. DMing as more like an actor (so going to the theatre) or musician (attending a concert). Of course, the audience per session for those is orders of magnitude larger than a game session. However you view it, I suspect that the skill requirements and the scale constraints are commercially out of sync. A great DM will struggle to charge what they are worth because they are restricted to less than a dozen people per session. Bottom line it sounds like you can work in the range of $30 per hour running the game, returning you something like $15-20 per hour all told (after prep, self-promotion and admin).</p><p></p><p>In closing I want to suggest that when someone says their time is worth $100 an hour we should applaud that rather than knock it down. Everyone's time is worth at least $100 per hour if they are doing what they are passionate about and skillful with. In future, I hope people will work some comfortable minimum at that sort of rate, doing exactly this sort of thing (i.e. DMing).</p></blockquote><p></p>
[QUOTE="clearstream, post: 7715073, member: 71699"] That's really the issue isn't it: how the value is leveraged? When you hire a lawyer or IT consultant you are avoiding a loss or making a gain and you give up part of that loss or gain to them. Or you have created a product that can be used a million times and you recover a percentage of your fee from every use. DMing as more like an actor (so going to the theatre) or musician (attending a concert). Of course, the audience per session for those is orders of magnitude larger than a game session. However you view it, I suspect that the skill requirements and the scale constraints are commercially out of sync. A great DM will struggle to charge what they are worth because they are restricted to less than a dozen people per session. Bottom line it sounds like you can work in the range of $30 per hour running the game, returning you something like $15-20 per hour all told (after prep, self-promotion and admin). In closing I want to suggest that when someone says their time is worth $100 an hour we should applaud that rather than knock it down. Everyone's time is worth at least $100 per hour if they are doing what they are passionate about and skillful with. In future, I hope people will work some comfortable minimum at that sort of rate, doing exactly this sort of thing (i.e. DMing). [/QUOTE]
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