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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7715095" data-attributes="member: 53082"><p>The biggest problem here: Lots of people would love to be paid to run games, very few would be willing to pay someone else enough to do it.</p><p></p><p>This is the heart of the issue - anyone can do it! You might decide you want experience - there are DM's with lots of experience who are bad at running games for strangers, and DM's with very little experience who can do a good job. There's no formal training available, and no certification. Most professional consultant/contractor type occupations require some kind of training or certification. Artists - well you can look at their work and see if it's a fit for what you're doing. For a DM for hire you're in a wilderness other than maybe some references from other clients. </p><p></p><p>Another general concern is that most of these independent jobs are being paid by businesses with an intent to generate a profit - IT consultant, Writer, Artist, Chef, Lawyer - they're not typically hobby jobs, they're business. I'm trying to think of an example where people pay someone to participate in their hobby time and I'm having a hard time doing it. Golf - people typically pay for training but they do not pay to have an expert just play a round with them. If you're into cars you pay people to fix and tune them but not to drive them typically at a hobby level. People pay for fitness trainers but not "workout buddies". Fishing guides maybe, but even that is a somewhat different role than DM for a group. With RPG's I pay people to design and publish them, not play them with me. </p><p></p><p>[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]My opinion is that any gaming group is like a band - a unique mix of personalities, preferences, and experiences. A DM that works for my group may not work for yours because you have a different band. How does it alter the group dynamic and experience if you have to pay someone to run for your group? So say five people are there to have a good time and one is there to get paid. I'm sure someone out there thinks it's a great idea and a time saver but I've probably been doing it too long to feel the same. </p><p></p><p>Also when did "DMing" become the stereotypical "playing the cleric" - something you need for the party but something no one wants to do? To the point some of us are looking to pay someone else to do it rather than do it ourselves?[/FONT]</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7715095, member: 53082"] The biggest problem here: Lots of people would love to be paid to run games, very few would be willing to pay someone else enough to do it. This is the heart of the issue - anyone can do it! You might decide you want experience - there are DM's with lots of experience who are bad at running games for strangers, and DM's with very little experience who can do a good job. There's no formal training available, and no certification. Most professional consultant/contractor type occupations require some kind of training or certification. Artists - well you can look at their work and see if it's a fit for what you're doing. For a DM for hire you're in a wilderness other than maybe some references from other clients. Another general concern is that most of these independent jobs are being paid by businesses with an intent to generate a profit - IT consultant, Writer, Artist, Chef, Lawyer - they're not typically hobby jobs, they're business. I'm trying to think of an example where people pay someone to participate in their hobby time and I'm having a hard time doing it. Golf - people typically pay for training but they do not pay to have an expert just play a round with them. If you're into cars you pay people to fix and tune them but not to drive them typically at a hobby level. People pay for fitness trainers but not "workout buddies". Fishing guides maybe, but even that is a somewhat different role than DM for a group. With RPG's I pay people to design and publish them, not play them with me. [FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]My opinion is that any gaming group is like a band - a unique mix of personalities, preferences, and experiences. A DM that works for my group may not work for yours because you have a different band. How does it alter the group dynamic and experience if you have to pay someone to run for your group? So say five people are there to have a good time and one is there to get paid. I'm sure someone out there thinks it's a great idea and a time saver but I've probably been doing it too long to feel the same. Also when did "DMing" become the stereotypical "playing the cleric" - something you need for the party but something no one wants to do? To the point some of us are looking to pay someone else to do it rather than do it ourselves?[/FONT] [/QUOTE]
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