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<blockquote data-quote="MNblockhead" data-source="post: 7715893" data-attributes="member: 6796661"><p>Not everyone has access to a DM with 20 years of experience. Also, experience isn't enough. </p><p></p><p>If I'm paying for a DM, my expectations are not that he or see is an excellent voice actor—actually that may be a distraction from the type of game I like to play. I don't expect much more in terms of the skills that any experienced non-professional DM should have. The main differences between the professional and non professional DM should be customer focus and a commitment to continued improvement. </p><p></p><p>That means:</p><ul> <li data-xf-list-type="ul">even if they are not feeling it, they need to be really good at faking it </li> <li data-xf-list-type="ul">focusing on games that the customers want, even if they would rather run a different game (unless they enjoy so much demand that they can be pick and choose their gigs).</li> <li data-xf-list-type="ul">knowing the rules, being familiar with the various arguments and diverse opinions about the rules and being able to articulate their ruling and, for more controversial rule, stating up front what their ruling are. </li> <li data-xf-list-type="ul">for a game like 5e, it would mean that you avoid home rules and stick to RAW, unless you have a campaign that with a regular group of players to agree to them. At least, you better post any exceptions to RAW before I pay.</li> </ul><p></p><p>The poster above that joked about paying for people to come over and drink and hang out...there are people who make very good livings off that.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7715893, member: 6796661"] Not everyone has access to a DM with 20 years of experience. Also, experience isn't enough. If I'm paying for a DM, my expectations are not that he or see is an excellent voice actor—actually that may be a distraction from the type of game I like to play. I don't expect much more in terms of the skills that any experienced non-professional DM should have. The main differences between the professional and non professional DM should be customer focus and a commitment to continued improvement. That means: [LIST] [*]even if they are not feeling it, they need to be really good at faking it [*]focusing on games that the customers want, even if they would rather run a different game (unless they enjoy so much demand that they can be pick and choose their gigs). [*]knowing the rules, being familiar with the various arguments and diverse opinions about the rules and being able to articulate their ruling and, for more controversial rule, stating up front what their ruling are. [*]for a game like 5e, it would mean that you avoid home rules and stick to RAW, unless you have a campaign that with a regular group of players to agree to them. At least, you better post any exceptions to RAW before I pay. [/LIST] The poster above that joked about paying for people to come over and drink and hang out...there are people who make very good livings off that. [/QUOTE]
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