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<blockquote data-quote="Tony Vargas" data-source="post: 7464630" data-attributes="member: 996"><p>More meandering thought on the Specialist:</p><p></p><p>Savant (Specialist): </p><p></p><p><em>A Savant is a member of a class with exceptional but erratic talent for the greatest feats of the class but no talent or patience for the more pedestrian applications.</em></p><p><em></em></p><p><em>Meta: Savant is a template for players who want more of a challenge than a regular class represents. The player must manage tight resources and make difficult choices to succeed as a Savant-templated character.</em></p><p></p><p>Choose 1 daily @ 1st level, after 1st choose only daily utilities, and daily attack powers that do not have any Keywords that they do not share with your 1st level Daily - if there is no such daily available, you gain an additional use of your 1st-level Daily, but cannot use it twice in the same Encounter. You do not gain at-will or encounter powers from any source, including second wind & action points. You have 4 fewer surges than normal for your class. You have only at-wills that everyone gets, like Basic Attacks. You are proficient in only a single weapon or implement, if you choose a melee weapon with a Thrown property you must choose if you are proficient with it in melee, or throwing, not both. You can choose one at-will from your class if it is useable as a basic attack; if you do, you are non-proficient with all weapons for purposes of both your melee & ranged basic attacks. If all your daily powers have the weapon keyword (and are either all melee or all ranged), you gain a +3 to hit and damage when using your weapon to make your proficient basic attack. Otherwise, you gain the +3 to hit and damage only when you use a daily attack power. At 21st level, your basic attack or at-will does not gain an additional die of damage, instead, at paragon, any heroic-level daily you still have that rolls damage gains +1 die of damage, and at Epic, your paragon-level dailies do +1d, and your heroic improve to +2d. Savants can choose a single Background, and at 11th, a Pargaon Path but gain only the Path's level 20 daily power; Savants cannot choose a Theme or Epic Destiny. Stats: A Savant's Prime Requisite is 18 at 1st level, and goes up by 1 at all the usual levels, and +2 at 21st, his other stats start at 10, before reacial modifiers, and go up by 1 at 11th & 21st, only. His other stats start at 10 and go up by 1 at 11th * 21st. Skills: A Savant chooses one of his trained skills, with this skill he always succeeds at Easy & Medium checks and 1/day/Tier can choose to have a result of 20 on his check, before he rolls. A Savant can only roll for Easy checks with his untrained skills, and always fails if the DC is >= Moderate for his level, unlike the Stalwart, the Savant expends his action when he automatically fails a check.</p><p></p><p>Role specials: Savant Leaders gain their leader surge-triggering encounter power as a Daily that provides non-surge healing, instead. Savant Strikers who have an at-will damage boost (like SA or a damage bonuse to all attacks) can apply this damage boost only to their Daily Powers; if the damage boost is an Encounter power it becomes a 1/Tier Daily power, instead. Savant Defenders who mark at-will can mark only when they use a Daily Power, but the mark lasts the rest of the encounter (or until marked by another); if the mark is an encounter power, it becomes a 1/Tier Daily power, instead. Savant Controllers have no special adjustments.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7464630, member: 996"] More meandering thought on the Specialist: Savant (Specialist): [i]A Savant is a member of a class with exceptional but erratic talent for the greatest feats of the class but no talent or patience for the more pedestrian applications. Meta: Savant is a template for players who want more of a challenge than a regular class represents. The player must manage tight resources and make difficult choices to succeed as a Savant-templated character.[/i] Choose 1 daily @ 1st level, after 1st choose only daily utilities, and daily attack powers that do not have any Keywords that they do not share with your 1st level Daily - if there is no such daily available, you gain an additional use of your 1st-level Daily, but cannot use it twice in the same Encounter. You do not gain at-will or encounter powers from any source, including second wind & action points. You have 4 fewer surges than normal for your class. You have only at-wills that everyone gets, like Basic Attacks. You are proficient in only a single weapon or implement, if you choose a melee weapon with a Thrown property you must choose if you are proficient with it in melee, or throwing, not both. You can choose one at-will from your class if it is useable as a basic attack; if you do, you are non-proficient with all weapons for purposes of both your melee & ranged basic attacks. If all your daily powers have the weapon keyword (and are either all melee or all ranged), you gain a +3 to hit and damage when using your weapon to make your proficient basic attack. Otherwise, you gain the +3 to hit and damage only when you use a daily attack power. At 21st level, your basic attack or at-will does not gain an additional die of damage, instead, at paragon, any heroic-level daily you still have that rolls damage gains +1 die of damage, and at Epic, your paragon-level dailies do +1d, and your heroic improve to +2d. Savants can choose a single Background, and at 11th, a Pargaon Path but gain only the Path's level 20 daily power; Savants cannot choose a Theme or Epic Destiny. Stats: A Savant's Prime Requisite is 18 at 1st level, and goes up by 1 at all the usual levels, and +2 at 21st, his other stats start at 10, before reacial modifiers, and go up by 1 at 11th & 21st, only. His other stats start at 10 and go up by 1 at 11th * 21st. Skills: A Savant chooses one of his trained skills, with this skill he always succeeds at Easy & Medium checks and 1/day/Tier can choose to have a result of 20 on his check, before he rolls. A Savant can only roll for Easy checks with his untrained skills, and always fails if the DC is >= Moderate for his level, unlike the Stalwart, the Savant expends his action when he automatically fails a check. Role specials: Savant Leaders gain their leader surge-triggering encounter power as a Daily that provides non-surge healing, instead. Savant Strikers who have an at-will damage boost (like SA or a damage bonuse to all attacks) can apply this damage boost only to their Daily Powers; if the damage boost is an Encounter power it becomes a 1/Tier Daily power, instead. Savant Defenders who mark at-will can mark only when they use a Daily Power, but the mark lasts the rest of the encounter (or until marked by another); if the mark is an encounter power, it becomes a 1/Tier Daily power, instead. Savant Controllers have no special adjustments. [/QUOTE]
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