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General Tabletop Discussion
D&D Older Editions
Melee Training Restored
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<blockquote data-quote="Tony Vargas" data-source="post: 7464773" data-attributes="member: 996"><p>I've given it the occasional moment of thought over the years, and the obvious model is those occasional class powers that do something more/different for a given build.</p><p></p><p>So you'd have powers by source, but many of them would do something extra/different based on Role. Maybe not every power for every role, but significant numbers.</p><p></p><p>The other obvious point is class feature role support - except for controllers, most classes have role support mostly in their features.</p><p></p><p></p><p> Nod That's kinda the point. </p><p></p><p>The Stalwart would be there for the player who wants to zone out of the rules discussions and just RP a bit, roll a bit, woot! over a the odd crit, and generally drink beer, eat pretzels & socialize - or to join in on the fun without having to take center stage or make tough decisions ...or whatever's supposed to go on in the heads of those millions of players the Slayer was made for. All while still pulling their own weight.</p><p></p><p> He'd be no different (actually, a bit less versatile) than the Hero, that way. The idea is for a player who wants more challenge in earning his 'story power' through careful resource management. Sorta like taking a handicap, really.</p><p></p><p> Yeah, I was having trouble following that. </p><p></p><p> They also seem akin to substitution levels in 3e or PF archetypes - but a broader, more powerful mechanic than either.</p><p></p><p>Though I'm still fuzzy on them leveling you up on top of all that...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7464773, member: 996"] I've given it the occasional moment of thought over the years, and the obvious model is those occasional class powers that do something more/different for a given build. So you'd have powers by source, but many of them would do something extra/different based on Role. Maybe not every power for every role, but significant numbers. The other obvious point is class feature role support - except for controllers, most classes have role support mostly in their features. Nod That's kinda the point. The Stalwart would be there for the player who wants to zone out of the rules discussions and just RP a bit, roll a bit, woot! over a the odd crit, and generally drink beer, eat pretzels & socialize - or to join in on the fun without having to take center stage or make tough decisions ...or whatever's supposed to go on in the heads of those millions of players the Slayer was made for. All while still pulling their own weight. He'd be no different (actually, a bit less versatile) than the Hero, that way. The idea is for a player who wants more challenge in earning his 'story power' through careful resource management. Sorta like taking a handicap, really. Yeah, I was having trouble following that. They also seem akin to substitution levels in 3e or PF archetypes - but a broader, more powerful mechanic than either. Though I'm still fuzzy on them leveling you up on top of all that... [/QUOTE]
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