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D&D Older Editions
Melee Training Restored
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7465374" data-attributes="member: 82106"><p>Well, the context is a pretty story now kind of a game, so the players SHOULD be doing stuff that is engaging their avowed interests. I mean, the GM could be a stinker and try to foist stuff on them, but its an odd kind of way to burden players, giving their PCs more levels! At least the way I play, the players decide something like "we'll take on a quest to climb the mountain in order to acquire the secrets to superior fighting ability from the monks who live on the top." Or at least "my character wants to be the greatest fighter ever" and he finds out that is the way to proceed. So, what other boon is he going to get besides "Sword Master" when he gets up there? Truthfully its going to be a collaboration, but in a lot of cases players will say "I think that incredible stunt I just pulled is worth a level, can I become a Mighty Jumper?", that kind of thing. </p><p></p><p>I think it may be true that the control of what you get is a bit less explicit than in 4e. Retraining is certainly also a possibility. </p><p></p><p>Anyway, it definitely stands the usual models of character advancement on their heads. You can also make a good model of how old characters 'fade away', they just put aside their boons and become lower level! Once you don't wield the Sword of Flame anymore, you sort of diminish. Your connections to fate and the eternal sources of power wanes. Old adventurers (those who don't die or reach some apotheosis, just fade).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7465374, member: 82106"] Well, the context is a pretty story now kind of a game, so the players SHOULD be doing stuff that is engaging their avowed interests. I mean, the GM could be a stinker and try to foist stuff on them, but its an odd kind of way to burden players, giving their PCs more levels! At least the way I play, the players decide something like "we'll take on a quest to climb the mountain in order to acquire the secrets to superior fighting ability from the monks who live on the top." Or at least "my character wants to be the greatest fighter ever" and he finds out that is the way to proceed. So, what other boon is he going to get besides "Sword Master" when he gets up there? Truthfully its going to be a collaboration, but in a lot of cases players will say "I think that incredible stunt I just pulled is worth a level, can I become a Mighty Jumper?", that kind of thing. I think it may be true that the control of what you get is a bit less explicit than in 4e. Retraining is certainly also a possibility. Anyway, it definitely stands the usual models of character advancement on their heads. You can also make a good model of how old characters 'fade away', they just put aside their boons and become lower level! Once you don't wield the Sword of Flame anymore, you sort of diminish. Your connections to fate and the eternal sources of power wanes. Old adventurers (those who don't die or reach some apotheosis, just fade). [/QUOTE]
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