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<blockquote data-quote="Theocrat" data-source="post: 3594996" data-attributes="member: 16778"><p>"Any of the marching orders should be fine. The first however, seems to have us spread out a bit. But that could be good to keep us away from any area spells, should we encounter them. And unfortunetly, with all the tree's we cannot tie string around us to keep us all in sight of each other. So we just need to make sure that everybody can see someone else. Gotta work on the buddy system. Else, the olves will grab Jarrod and we'll not know. Or be greatful (sarcasim tone). With Vanta holding the heavy bag, he should be in the middle. And not hesitate to drop it. Better yet, swing it at a potential attacker."</p><p>"Jarrod, when we do get home, you've gotta check out your dad's secret stash for a bag of holding."</p><p>"I think Kaylin, you'll need to check up in the tree's a bit more than every half-mile. Quarter mile possilby. I'm sure none of us have a spy glass. So we need to be on the look out for anything that seems "overly" natural. Although, I doubt we'd notice anything "overly" natural, being rural folk and all!"</p><p></p><p>- I have my spear and shield out, looking appreciatialy towards Leigh's heavy armor. "Soon enough, and the Path of Pholtus will guide me towards his path to greater glory, which will hopefully entail some Full Plate!"</p><p></p><p>[sblock=OCC]</p><p>Our characters all know each other rather well. However, we do not know our own PC's much less the other PC's. Heck, in a game like this, we'll never really even know the players. D&D is such a social game that I give XP when myself as DM and at least 3 players go out and do something. That way we learn to react and understand each other.</p><p>But now that I understand Kaylin's motovations, I can see how a young, demanding and bash PC can seem like a dick. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Theocrat, post: 3594996, member: 16778"] "Any of the marching orders should be fine. The first however, seems to have us spread out a bit. But that could be good to keep us away from any area spells, should we encounter them. And unfortunetly, with all the tree's we cannot tie string around us to keep us all in sight of each other. So we just need to make sure that everybody can see someone else. Gotta work on the buddy system. Else, the olves will grab Jarrod and we'll not know. Or be greatful (sarcasim tone). With Vanta holding the heavy bag, he should be in the middle. And not hesitate to drop it. Better yet, swing it at a potential attacker." "Jarrod, when we do get home, you've gotta check out your dad's secret stash for a bag of holding." "I think Kaylin, you'll need to check up in the tree's a bit more than every half-mile. Quarter mile possilby. I'm sure none of us have a spy glass. So we need to be on the look out for anything that seems "overly" natural. Although, I doubt we'd notice anything "overly" natural, being rural folk and all!" - I have my spear and shield out, looking appreciatialy towards Leigh's heavy armor. "Soon enough, and the Path of Pholtus will guide me towards his path to greater glory, which will hopefully entail some Full Plate!" [sblock=OCC] Our characters all know each other rather well. However, we do not know our own PC's much less the other PC's. Heck, in a game like this, we'll never really even know the players. D&D is such a social game that I give XP when myself as DM and at least 3 players go out and do something. That way we learn to react and understand each other. But now that I understand Kaylin's motovations, I can see how a young, demanding and bash PC can seem like a dick. [/sblock] [/QUOTE]
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