Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mellubb's Xen'drik Heroes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruslanchik" data-source="post: 4118665" data-attributes="member: 45251"><p><strong>Wanderer's Character Sheet</strong></p><p></p><p>Here is Wanderer's character sheet:</p><p></p><p>[sblock=Wanderer]</p><p>Male Warforged Ftr1/Clr5: </p><p>HP 50 </p><p></p><p>Domains: Good, Travel</p><p>Cause: Searching for a LG or NG Warforged Deity</p><p>Alignment: NG (I originally thought he would be CG, but as I worked with him some more I discovered that NG, leaning toward LG, works a little better.) </p><p></p><p>STR 12 (+1)</p><p>DEX 16 (+3)</p><p>CON 10 (0)</p><p>INT 10 (0)</p><p>WIS 17 (+3)</p><p>CHA 12 (+1)</p><p></p><p>Fort +6 </p><p>Ref +4 </p><p>Will +7 </p><p></p><p>Init +3 </p><p>Spd 30 </p><p>AC:20 (Flatfooted:17 Touch:19) </p><p>Atk +5 base melee </p><p>+7 base ranged </p><p>+7 (1d8+1, Longbow, composite ( +1 Str Bonus))</p><p>+5/+5 (1d6+2/1d6+2, +1/+1 Quarterstaff) </p><p></p><p>[sblock=SQ] Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Disease (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), No Natural Healing (Ex), Immunity: Nausea (Ex), Vulnerability: Chill Metal (Ex), Vulnerability: Heat Metal (Ex), Vulnerability: Repel Metal or Stone (Ex), Vulnerability: Repel Wood (Ex), Vulnerability: Rusting Grasp (Ex), Can be raised or resurrected (Ex), Light Fortification (Ex), Immunity: Energy Drain (Ex); [/sblock]</p><p></p><p>Class features:</p><p>Turn Undead 4 times/day</p><p>Cast Good spells at +1 caster level</p><p>Freedom of movement 1 time/day</p><p> </p><p>Skills: Climb +3, Concentration +7, Handle Animal +3, Heal +4, Jump +3, Knowledge (Religion) +2, Swim +3.</p><p></p><p>Feats: Combat Casting, Mithral Body, Two-Weapon Fighting, Weapon Focus: Quarterstaff.</p><p></p><p>Spells Prepared (Clr 5/4/3/2)</p><p>Possessions:</p><p>Weapons: Arrows (50) (3 gp); Longbow, composite ( +1 Str Bonus) (200 gp); +1/+1 Quarterstaff (8,600 gp).</p><p>Goods: Coin: 212 gp; Rope, silk (50 ft.) (10 gp); Healer`s kit (50 gp); Explorer`s outfit (10 gp); Backpack (2 gp); Caltrops (1 gp); Lantern, bullseye (12 gp); Oil (pint) (5) (5 sp).</p><p>Magic: Ring: Protection +1 (2,000 gp); Wondrous: Bracers of Armor +1 (1,000 gp); Potion: Repair Moderate Damage (3) (300 gp); Potion: Repair Moderate Damage (3) (300 gp); Potion: Repair Moderate Damage (3) (300 gp).</p><p>[/sblock]</p><p></p><p>[sblock=Background and Behavior]</p><p>Wanderer was forged in Cyre but fought in the Last War as an archer for Thrane. Alongside the paladins of the Silver Flame he learned the great power of faith and devotion. He was intrigued by the Silver Flame but knew that he would never be accepted into a human religion. So he set out to find a religion for the Warforged that would help them perfect themselves and warriors for good.</p><p></p><p>After covering much of Khorvaire and finding no religion to call his own, Wanderer began to compile a collection of stories about Warforged heroes. He records them in prose, but converts them to a kind of unmetered verse that he chants and memorizes. All of these stories tell of warforged who exemplify one of the Three Virtues of Warforged: Strength, Bravery, and Honesty.</p><p></p><p>Wanderer's teachings emphasize the differences between warforged and the "fragile" races. Warforged were created to make up for the weaknesses of humans, so they should learn from humans' failings. They should use their brawn and power to defend others and destroy evil, they should have no fear in the face of injury or death, and they must always speak openly about their deeds and willingly accept the command of worthy leaders. Only by exemplifying their role of benevolent soldiers and protectors of the weak can they find peace within themselves and in the world.</p><p></p><p>Having searched all of Khorvaire for a teacher or prophet to follow, Wanderer has begun to believe that he will have to found a warforged religion with no god. He has set out for Xen'drik in the hope of finding a god that will support the warforged of the world and answer their prayers. He fear that he will never find a willing deity and will be forced to found a religion with no god, based solely on his teachings.</p><p></p><p>Wanderer is curious about his surroundings and about the people he meets. He is especially curious about their religion and beliefs. He is very friendly to members of the goodly races but will always seek to thwart evil when he sees it. [/sblock]</p></blockquote><p></p>
[QUOTE="Ruslanchik, post: 4118665, member: 45251"] [b]Wanderer's Character Sheet[/b] Here is Wanderer's character sheet: [sblock=Wanderer] Male Warforged Ftr1/Clr5: HP 50 Domains: Good, Travel Cause: Searching for a LG or NG Warforged Deity Alignment: NG (I originally thought he would be CG, but as I worked with him some more I discovered that NG, leaning toward LG, works a little better.) STR 12 (+1) DEX 16 (+3) CON 10 (0) INT 10 (0) WIS 17 (+3) CHA 12 (+1) Fort +6 Ref +4 Will +7 Init +3 Spd 30 AC:20 (Flatfooted:17 Touch:19) Atk +5 base melee +7 base ranged +7 (1d8+1, Longbow, composite ( +1 Str Bonus)) +5/+5 (1d6+2/1d6+2, +1/+1 Quarterstaff) [sblock=SQ] Immunity: Poison (Ex), Immunity: Sleep Effects (Ex), Immunity: Paralysis (Ex), Immunity: Disease (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), No Natural Healing (Ex), Immunity: Nausea (Ex), Vulnerability: Chill Metal (Ex), Vulnerability: Heat Metal (Ex), Vulnerability: Repel Metal or Stone (Ex), Vulnerability: Repel Wood (Ex), Vulnerability: Rusting Grasp (Ex), Can be raised or resurrected (Ex), Light Fortification (Ex), Immunity: Energy Drain (Ex); [/sblock] Class features: Turn Undead 4 times/day Cast Good spells at +1 caster level Freedom of movement 1 time/day Skills: Climb +3, Concentration +7, Handle Animal +3, Heal +4, Jump +3, Knowledge (Religion) +2, Swim +3. Feats: Combat Casting, Mithral Body, Two-Weapon Fighting, Weapon Focus: Quarterstaff. Spells Prepared (Clr 5/4/3/2) Possessions: Weapons: Arrows (50) (3 gp); Longbow, composite ( +1 Str Bonus) (200 gp); +1/+1 Quarterstaff (8,600 gp). Goods: Coin: 212 gp; Rope, silk (50 ft.) (10 gp); Healer`s kit (50 gp); Explorer`s outfit (10 gp); Backpack (2 gp); Caltrops (1 gp); Lantern, bullseye (12 gp); Oil (pint) (5) (5 sp). Magic: Ring: Protection +1 (2,000 gp); Wondrous: Bracers of Armor +1 (1,000 gp); Potion: Repair Moderate Damage (3) (300 gp); Potion: Repair Moderate Damage (3) (300 gp); Potion: Repair Moderate Damage (3) (300 gp). [/sblock] [sblock=Background and Behavior] Wanderer was forged in Cyre but fought in the Last War as an archer for Thrane. Alongside the paladins of the Silver Flame he learned the great power of faith and devotion. He was intrigued by the Silver Flame but knew that he would never be accepted into a human religion. So he set out to find a religion for the Warforged that would help them perfect themselves and warriors for good. After covering much of Khorvaire and finding no religion to call his own, Wanderer began to compile a collection of stories about Warforged heroes. He records them in prose, but converts them to a kind of unmetered verse that he chants and memorizes. All of these stories tell of warforged who exemplify one of the Three Virtues of Warforged: Strength, Bravery, and Honesty. Wanderer's teachings emphasize the differences between warforged and the "fragile" races. Warforged were created to make up for the weaknesses of humans, so they should learn from humans' failings. They should use their brawn and power to defend others and destroy evil, they should have no fear in the face of injury or death, and they must always speak openly about their deeds and willingly accept the command of worthy leaders. Only by exemplifying their role of benevolent soldiers and protectors of the weak can they find peace within themselves and in the world. Having searched all of Khorvaire for a teacher or prophet to follow, Wanderer has begun to believe that he will have to found a warforged religion with no god. He has set out for Xen'drik in the hope of finding a god that will support the warforged of the world and answer their prayers. He fear that he will never find a willing deity and will be forced to found a religion with no god, based solely on his teachings. Wanderer is curious about his surroundings and about the people he meets. He is especially curious about their religion and beliefs. He is very friendly to members of the goodly races but will always seek to thwart evil when he sees it. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mellubb's Xen'drik Heroes
Top