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Mellubb's Xen'drik Heroes
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<blockquote data-quote="Vertexx69" data-source="post: 4139052" data-attributes="member: 48854"><p>An alt for the groups consideration <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[sblock=Shazzi Snipp]<strong><span style="color: DarkOliveGreen">Shazzi Snipp</span></strong></p><p>Level 2 Monstrous humanoid, 2 Druid, 1 monk</p><p>Thri’Kreen</p><p>Monstrous Humanoid</p><p></p><p>Hit Dice: 45 (5d8+5)</p><p>Speed: 40 ft.</p><p>Armor Class: 25 (+5 Dex, +5 Wis, +3 Natural, +2 Armor)</p><p></p><p>Base Attack/Grapple: +3/+9</p><p></p><p>Attack: Claw/Claw X4/Claw X5 +9/+7/+5 (1d10 /X2), Bite +7 (1d6 + poison/X2)</p><p></p><p>Special Qualities: </p><p>Jump +30</p><p>Immune to Sleep effects</p><p>Poison 1/day DC12 1d6 Dex /paralysis </p><p>Spells</p><p>Dark Vision</p><p>Woodland Stride</p><p>Wild empathy</p><p>Languages: Common, Thri”Kreen, Drow, Dwarven, Draconic</p><p></p><p>Saves: Fort +6 Ref +10 Will +10</p><p></p><p>Abilities: (base, + racial, + lvl)</p><p>Str 10 +0 (8+2)</p><p>Dex 20 +5 (16+4)</p><p>Con 12 +1 (12) </p><p>Int 13 +1 (14-2+1)</p><p>Wis 20 +5 (18+2)</p><p>Cha 6 -2 (10 -4)</p><p></p><p>Skills: (30 pts)</p><p>Listen 2 +5</p><p>Spot 2 +5</p><p>Survival 2+5</p><p>Hide 2+5+4</p><p>Heal 2+5</p><p>Balance 2+5</p><p>Tumble 8+5</p><p>Knowledge Arcana +1</p><p>Knowledge dungeoneering +1</p><p>Knowledge geography +1</p><p>Knowledge History +1</p><p>Knowledge Local +1</p><p>Knowledge Nature 1 +1</p><p>Knowledge Religion 1 +1</p><p></p><p>Feats:</p><p>Multi-Weapon Fighting</p><p>Weapon Finesse</p><p>Exalted Companion (Phase Wasp) BoED p.42</p><p>Monastic Training (Bonus Monk 1st) Eb p.47</p><p>Improved Natural Weapon (claw) (Bonus Monk 1st) - as opposed to Improved unarmed strike</p><p>Deflect Arrows (Bonus Thri’Kreen)</p><p></p><p>Flaw: Weak Willed -3 will saves</p><p></p><p>Alignment: Chaotic Neutral</p><p></p><p>Stuff: (13k)</p><p>Bracers of armor +2 4000</p><p>Amulet of Mighty Fists +1 6000</p><p>Hat of Disguise 1800</p><p>Wand of CLW 750</p><p>Longbow 150</p><p>Quivers X2 20</p><p>Potions: Shield X3, Acid X5</p><p>Forest cloak 1</p><p>Nunchachu X4 8</p><p>Backpack, oilX5, torchesX5, spell pouch, Silk Rope 50ft 15</p><p></p><p>64gp</p><p></p><p>Spells: 4/4/0/0</p><p><em>I'll be putting an asterisk* next to them as I cast, so you know what’s left</em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p>Lvl 0: Create waterX2, Detect magic, Dawn</p><p>Lvl 1: Lion’s Charge, CLW X2, fairy fire</p><p>Lvl 2: Bull’s Strength, Mass Snake’s SwiftnessX2</p><p>Lvl 3: Girallon’s Blessing, Bite of the Werewolf</p><p></p><p></p><p>[sblock=(Spell Compendium & Savage Species spells)]<strong>Lion’s Charge</strong> </p><p>Evocation</p><p>Druid 1</p><p>Components: V, S, M</p><p>Casting time: 1 swift action</p><p>Range: Touch</p><p>Target: touch</p><p>Duration: 1 round</p><p>Grants Pounce.</p><p></p><p><strong>Bite of the werewolf</strong></p><p>Transmutation</p><p>Druid 3</p><p>Components: V, S, M</p><p>Casting time: 1 standard action</p><p>Range: Personal</p><p>Target: you</p><p>Duration: 1 round/ lvl</p><p>Grants +2 enh bonus to str, +4 enh to dex, con & Nat AC bite attack 1d6 +1.5 str & blindfight.</p><p></p><p><strong>Girallon’s Blessing</strong></p><p>Transmutation</p><p>Druid 3</p><p>Components: V, S, M</p><p>Casting time: 1 standard action</p><p>Range: touch</p><p>Target: touch</p><p>Duration: 10 minutes/ lvl</p><p>Grow 2 extra arms all (6) arms grow claws 1d10+str +2d4+1.5Xstr rend.[/sblock]</p><p>[sblock=History]Shazzi is a native to the steamy jungles of Xen’Drik, and as such her spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Her four sets of claws are overdeveloped and wickedly serrated, a testament to the killing power this apex predator can bring to bare. Her high degree of intelligence and wisdom led her to discover the divine power of the natural world, and communicating well with the druids that shared her interest. Coupled with her lightning speed, her stern yet inquisitive inner turmoil led her into the company of a sequestered monastic order that had occasional dealings with the druidic circle that she had earned a small place. </p><p>As many adventurers as come trundling through the brush, Shazzi could not help but become curious once again about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked her in an instant. Thanks to an old mangy hat she had found a while back, not a single person stared as the young cloaked woman came walking out of the jungle alone and unarmed. In the months that followed, Shazzi made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of her homeland. As her magical powers increased a bit, she became quite fond of the city by the sea and the rare treasures that could be had there. So she began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave her great joy and so she began to take pride in her latest home while visiting her other families quite often as well.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 4139052, member: 48854"] An alt for the groups consideration :)[sblock=Shazzi Snipp][B][COLOR=DarkOliveGreen]Shazzi Snipp[/COLOR][/B] Level 2 Monstrous humanoid, 2 Druid, 1 monk Thri’Kreen Monstrous Humanoid Hit Dice: 45 (5d8+5) Speed: 40 ft. Armor Class: 25 (+5 Dex, +5 Wis, +3 Natural, +2 Armor) Base Attack/Grapple: +3/+9 Attack: Claw/Claw X4/Claw X5 +9/+7/+5 (1d10 /X2), Bite +7 (1d6 + poison/X2) Special Qualities: Jump +30 Immune to Sleep effects Poison 1/day DC12 1d6 Dex /paralysis Spells Dark Vision Woodland Stride Wild empathy Languages: Common, Thri”Kreen, Drow, Dwarven, Draconic Saves: Fort +6 Ref +10 Will +10 Abilities: (base, + racial, + lvl) Str 10 +0 (8+2) Dex 20 +5 (16+4) Con 12 +1 (12) Int 13 +1 (14-2+1) Wis 20 +5 (18+2) Cha 6 -2 (10 -4) Skills: (30 pts) Listen 2 +5 Spot 2 +5 Survival 2+5 Hide 2+5+4 Heal 2+5 Balance 2+5 Tumble 8+5 Knowledge Arcana +1 Knowledge dungeoneering +1 Knowledge geography +1 Knowledge History +1 Knowledge Local +1 Knowledge Nature 1 +1 Knowledge Religion 1 +1 Feats: Multi-Weapon Fighting Weapon Finesse Exalted Companion (Phase Wasp) BoED p.42 Monastic Training (Bonus Monk 1st) Eb p.47 Improved Natural Weapon (claw) (Bonus Monk 1st) - as opposed to Improved unarmed strike Deflect Arrows (Bonus Thri’Kreen) Flaw: Weak Willed -3 will saves Alignment: Chaotic Neutral Stuff: (13k) Bracers of armor +2 4000 Amulet of Mighty Fists +1 6000 Hat of Disguise 1800 Wand of CLW 750 Longbow 150 Quivers X2 20 Potions: Shield X3, Acid X5 Forest cloak 1 Nunchachu X4 8 Backpack, oilX5, torchesX5, spell pouch, Silk Rope 50ft 15 64gp Spells: 4/4/0/0 [I]I'll be putting an asterisk* next to them as I cast, so you know what’s left[/I] :cool: Lvl 0: Create waterX2, Detect magic, Dawn Lvl 1: Lion’s Charge, CLW X2, fairy fire Lvl 2: Bull’s Strength, Mass Snake’s SwiftnessX2 Lvl 3: Girallon’s Blessing, Bite of the Werewolf [sblock=(Spell Compendium & Savage Species spells)][B]Lion’s Charge[/B] Evocation Druid 1 Components: V, S, M Casting time: 1 swift action Range: Touch Target: touch Duration: 1 round Grants Pounce. [B]Bite of the werewolf[/B] Transmutation Druid 3 Components: V, S, M Casting time: 1 standard action Range: Personal Target: you Duration: 1 round/ lvl Grants +2 enh bonus to str, +4 enh to dex, con & Nat AC bite attack 1d6 +1.5 str & blindfight. [B]Girallon’s Blessing[/B] Transmutation Druid 3 Components: V, S, M Casting time: 1 standard action Range: touch Target: touch Duration: 10 minutes/ lvl Grow 2 extra arms all (6) arms grow claws 1d10+str +2d4+1.5Xstr rend.[/sblock] [sblock=History]Shazzi is a native to the steamy jungles of Xen’Drik, and as such her spiny and chitinous hide is a mottled mix of dark and light shades of green and brown. Her four sets of claws are overdeveloped and wickedly serrated, a testament to the killing power this apex predator can bring to bare. Her high degree of intelligence and wisdom led her to discover the divine power of the natural world, and communicating well with the druids that shared her interest. Coupled with her lightning speed, her stern yet inquisitive inner turmoil led her into the company of a sequestered monastic order that had occasional dealings with the druidic circle that she had earned a small place. As many adventurers as come trundling through the brush, Shazzi could not help but become curious once again about the source of these strangely attired intruders. The wonder of Stormreach was quite a site to behold, and the smells alone hooked her in an instant. Thanks to an old mangy hat she had found a while back, not a single person stared as the young cloaked woman came walking out of the jungle alone and unarmed. In the months that followed, Shazzi made quite an impression with the local administrations as an honest tracker and guide, taking many groups into the jungles of her homeland. As her magical powers increased a bit, she became quite fond of the city by the sea and the rare treasures that could be had there. So she began to learn bits and pieces of many different types of information, from the stories of beasts long forgotten to tales of far distant lands and peoples. The songs, and sounds of laughter in particular gave her great joy and so she began to take pride in her latest home while visiting her other families quite often as well.[/sblock][/sblock] [/QUOTE]
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