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Membership of the Nameless Legion
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 2398770" data-attributes="member: 4441"><p><strong>Sul Ilumé - Archon Lance</strong></p><p><strong>Female Lumi Outsider 2/ Fighter 8 (ECL 12)</strong></p><p><em>Medium outsider</em></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Height:</strong> 7' 1''</p><p><strong>Weight:</strong> 289lbs</p><p><strong>Hair:</strong> None</p><p><strong>Eyes:</strong> White</p><p><strong>Skin:</strong> Glowing white</p><p><strong>Age:</strong> 56</p><p></p><p><strong>Str:</strong> 18 (+4) [10 points, +2 racial] </p><p><strong>Dex:</strong> 14 (+2) [4 points, -2 racial, +2 levels, +2 gloves]</p><p><strong>Con:</strong> 17 (+3) [5 points, +4 racial]</p><p><strong>Int:</strong> 14 (+2) [6 points]</p><p><strong>Wis:</strong> 16 (+3) [4 points, +4 racial]</p><p><strong>Cha:</strong> 11 (+0) [3 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> +2 Str, +4 Con, +4 Wis, -2 Dex, darkvision 60 ft., racial hit dice (2 outsider HD), special attacks (spell like abilities: <em>disrupt undead</em> (DC 10), <em>light</em> at will, <em>cure light wounds, glitterdust</em> (DC 12) 3/day), +2 racial bonus on Search, Sense Motive, and Spot checks, Improved Initiative as a bonus feat, body of light (immune to all death spells, magical death effects, energy drain, and any negative energy effects. Never risk exploding from being on a plain with the positive dominant trait. Sheds white light in a 5 ft. radius at all times.), clear vision (cannot be blinded or dazzled by any effect, specifically immune to <em>color spray, rainbow pattern, searing light, sunbeam, sunburst</em> or other affects that use direct light as an attack form. <em>Sun blades</em> deal only nonlethal damage to a lumi), floating head (opponents flanking a lumi don’t gain the normal +2 bonus on attack rolls. Lumi are immune to the decapitation power of a vorpal weapon. They may not be strangled and are immune to suffocation), outsider traits (can only be returned to life by <em>limited wish, wish, miracle,</em> or <em>true resurrection</em>. Proficient with all simple and martial weapons, all armors and shields. Does not need to eat or sleep.). Fighter bonus feats, proficiency in light, medium, and heavy armor as well as shields, proficiency in simple and martial weapons. </p><p></p><p><strong>Hit Dice:</strong> 2d8+8d10+30</p><p><strong>HP:</strong> 104</p><p><strong>AC:</strong> 29 (+2 Dex, +11 armor, +4 shield, +2 deflection)</p><p><strong>ACP</strong> -3</p><p><strong>Init:</strong> +6 (+2 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 20 ft. (normally 30ft) </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +14 [+9 base, +3 Con, +2 from cloak]</p><p>Reflex +9 [+5 base, +2 Dex, +2 from cloak]</p><p>Will +10 [+5 base, +3 Wis, +2 from cloak]</p><p></p><p><strong>BAB:</strong> +10/+5</p><p><strong>Melee Atk:</strong> +16/+11 (1d8+6/x2/B, +2 adamantine flail) </p><p><strong>Melee Atk:</strong> +16/+11 (1d6+5/x2/P, +1 spikes on heavy steel shield)</p><p><strong>Ranged Atk:</strong> +13 (1d6+5//x2/30 ft./P, +1 javelin)</p><p></p><p><strong>Skills:</strong> 50 from outsider Hit Dice; </p><p>Balance +1 [4cc ranks, +0 Dex, +2 synergy, -3 ACP]</p><p>Concentration +8 [5 ranks, +3 Con]</p><p>Craft (crystal carving) +10 [8 ranks, +2 Int]</p><p>Diplomacy +7 [5 ranks, +0 Cha, +2 tattoo]</p><p>Heal +8 [5 ranks, +3 Wis]</p><p>Intimidate +10 [8 ranks, +0 Cha, +2 tattoo]</p><p>Jump +9 [6 ranks, +4 Str, +2 synergy, -3 ACP]</p><p>Knowledge (local – Positive energy plane) +4 [4cc ranks, +2 Int]</p><p>Knowledge (local – Nine Hells) +4 [4cc ranks, +2 Int]</p><p>Knowledge (local – Plane of Radiance) +3 [2cc ranks, +2 Int]</p><p>Knowledge (the planes) +7 [5 ranks, +2 Int]</p><p>Listen +8 [5 ranks, +3 Wis]</p><p>Search +7 [5 ranks, +2 Int]</p><p>Sense Motive +10 [5 ranks, +3 Wis, +2 synergy]</p><p>Spot +8 [5 ranks, +3 Wis]</p><p>Tumble +2 [6cc ranks, +0 Dex, +2 synergy, -3 ACP]</p><p></p><p><strong>Feats:</strong></p><p>Improved Initiative (outsider, lumi bonus)</p><p>Power Attack (1st level, outsider) </p><p>Combat Expertise (fighter bonus 1st level)</p><p>Improved Shield Bash (fighter bonus 2nd level)</p><p>Shield Charge (ComWar) (3rd level) </p><p>Combat Reflexes (fighter bonus 4th level)</p><p>Hold the Line (ComWar) (6th level)</p><p>Improved Trip (fighter bonus 6th level)</p><p>Improved Bull Rush (fighter bonus 8th level)</p><p></p><p><strong>Languages:</strong> Common, Lumi, Celestial, Infernal</p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>+3 mithril full plate</strong> – 19,500gp (25 lbs)</p><p><strong>+2 mithril heavy +1 spiked steel shield</strong> – 7,030gp (10 lbs)</p><p><strong>+2 adamantine flail</strong> – 11,008gp</p><p><strong>Warding Word</strong> (<em>ring of protection +2</em>, 8,000gp)</p><p><strong>Gloves of Dexterity +2</strong> – 4,000gp</p><p><strong><em>cloak of resistance +2</em></strong> - 4,000gp</p><p><strong>Boots of speed</strong> – 12,000gp</p><p><strong>Quiver of Ehlonna</strong> – 1,800gp</p><p><strong>3 +1 javelins</strong> – 6,903gp</p><p><strong>15 javelins</strong> – 15gp</p><p><strong>Heward’s handy haversack</strong> – 2,000gp</p><p><strong>Tattoo of Amity</strong> – (free)</p><p><strong>Necklace of Adaptation</strong> – 9,000gp</p><p><strong>4 potions of <em>cure light wounds</em></strong> – 200gp</p><p><strong>MW crystal carving tools</strong> - 55gp</p><p><strong>10 lbs of crystal</strong> - 1,000gp</p><p><strong>Witch stones set (game)</strong> - 5gp</p><p><strong>Belt pouch</strong> 1gp</p><p></p><p><strong>Money</strong></p><p>148pp, 2gp, </p><p></p><p><strong>Appearance:</strong> Sul is a tall and powerfully-built woman with the typical glowing white skin and hair of her race. Her head is smooth and hairless, and her face has the black tattoo of the Nameless Legion woven across it. She is clad in elegant mithril full plate with a full helm she likes to keep closed during battle. At her side she carries a black flail, and on her arm she bears a gleaming spiked silvery shield. When not in battle, she wears silver clothing and jewelry, cut close to her body.</p><p></p><p><strong>Personality:</strong> Sul smiles at the thought of combat, glad to test her prowess against any who would meet her. She enjoys the breaking of wood, steel, and bone that comes with her own brutal style of combat, and keeps track of her worthy foes. Sul also tests her mind by engaging in games of logic and mental puzzles, keeping her thoughts as limber as her muscles. She tends to greet people with a chilly smile, as if sizing them up while maintaining a pleasant façade. She doesn’t blink, which unnerves some, and keeps her gaze squarely on those that interest her.</p><p></p><p><strong>Background:</strong> Sul grew up fairly normally in the Plane of Positive Energy. Indoctrinated at an early age that those that opposed the lumi were to be killed, Sul never questioned the wisdom of her elders. She was taught the arts of war, and wetted her blade of the blood of liars and thieves at an early age. She went through the ranks quickly, her daring in battle and sheer tenacity rarely allowing a foe to escape. Her superiors remarked upon Sul’s prowess, and gave her the command of a squad that was sent against a roaming group of demons. </p><p></p><p>Three days later, Sul returned, proud and smiling, clutching a bag full of demon hearts as proof of her kills. No one else came with her. Her elders greeted her with unsmiling faces, their skins dimmed, a sign of profound displeasure and anger. The elder lumi had scryed upon her, to see how she would fare. She found the demons, a large a slightly more powerful group than they had estimated. Her squad engaged them and fought valiantly. However, they were soon overwhelmed and turned to retreat, a logical and perfectly sound move. Sul screamed at them to return to the fight, but they retreated anyway. Sul stayed and slew the remaining demons in a show of impressive martial skill. Then she returned and cut down each of her fellow lumi, calling them cowards, turncoats, and traitors. Their hearts joined the demons’ in the bag.</p><p></p><p>Her elders did not know where this unnatural bloodlust came from, but they did not care for a repeat performance. Normally Sul would have joined those she killed, but because of her undeniable skill, another punishment was put forth. Sul would join the Nameless Legion. Because her memory would be erased, she would no longer desire revenge upon the lumi, but her people could command a high price from the legion by selling such an accomplished warrior to her. It had been done in the past with other condemned criminals. Sul was taken, kicking and screaming, to the Legion, where her mind was wiped clean of the memories of her former life.</p><p></p><p>Now Sul’s bloodlust is channeled into the power of the Shield Breakers, a position she finds quite satisfactory. Occasionally she has strange dreams of betrayal, but she tends to dismiss them as vague nightmares. No one would ever want to get rid of her, would they?</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 2398770, member: 4441"] [b]Sul Ilumé - Archon Lance Female Lumi Outsider 2/ Fighter 8 (ECL 12)[/b] [I]Medium outsider[/I] [b]Alignment:[/b] Lawful Neutral [b]Height:[/b] 7' 1'' [b]Weight:[/b] 289lbs [b]Hair:[/b] None [b]Eyes:[/b] White [b]Skin:[/b] Glowing white [b]Age:[/b] 56 [b]Str:[/b] 18 (+4) [10 points, +2 racial] [b]Dex:[/b] 14 (+2) [4 points, -2 racial, +2 levels, +2 gloves] [b]Con:[/b] 17 (+3) [5 points, +4 racial] [b]Int:[/b] 14 (+2) [6 points] [b]Wis:[/b] 16 (+3) [4 points, +4 racial] [b]Cha:[/b] 11 (+0) [3 points] [b]Class and Racial Abilities:[/b] +2 Str, +4 Con, +4 Wis, -2 Dex, darkvision 60 ft., racial hit dice (2 outsider HD), special attacks (spell like abilities: [I]disrupt undead[/I] (DC 10), [I]light[/I] at will, [I]cure light wounds, glitterdust[/I] (DC 12) 3/day), +2 racial bonus on Search, Sense Motive, and Spot checks, Improved Initiative as a bonus feat, body of light (immune to all death spells, magical death effects, energy drain, and any negative energy effects. Never risk exploding from being on a plain with the positive dominant trait. Sheds white light in a 5 ft. radius at all times.), clear vision (cannot be blinded or dazzled by any effect, specifically immune to [I]color spray, rainbow pattern, searing light, sunbeam, sunburst[/I] or other affects that use direct light as an attack form. [I]Sun blades[/I] deal only nonlethal damage to a lumi), floating head (opponents flanking a lumi don’t gain the normal +2 bonus on attack rolls. Lumi are immune to the decapitation power of a vorpal weapon. They may not be strangled and are immune to suffocation), outsider traits (can only be returned to life by [I]limited wish, wish, miracle,[/I] or [I]true resurrection[/I]. Proficient with all simple and martial weapons, all armors and shields. Does not need to eat or sleep.). Fighter bonus feats, proficiency in light, medium, and heavy armor as well as shields, proficiency in simple and martial weapons. [b]Hit Dice:[/b] 2d8+8d10+30 [b]HP:[/b] 104 [b]AC:[/b] 29 (+2 Dex, +11 armor, +4 shield, +2 deflection) [b]ACP[/b] -3 [b]Init:[/b] +6 (+2 Dex, +4 Improved Initiative) [b]Speed:[/b] 20 ft. (normally 30ft) [b]Saves:[/b] Fortitude +14 [+9 base, +3 Con, +2 from cloak] Reflex +9 [+5 base, +2 Dex, +2 from cloak] Will +10 [+5 base, +3 Wis, +2 from cloak] [b]BAB:[/b] +10/+5 [b]Melee Atk:[/b] +16/+11 (1d8+6/x2/B, +2 adamantine flail) [b]Melee Atk:[/b] +16/+11 (1d6+5/x2/P, +1 spikes on heavy steel shield) [b]Ranged Atk:[/b] +13 (1d6+5//x2/30 ft./P, +1 javelin) [b]Skills:[/b] 50 from outsider Hit Dice; Balance +1 [4cc ranks, +0 Dex, +2 synergy, -3 ACP] Concentration +8 [5 ranks, +3 Con] Craft (crystal carving) +10 [8 ranks, +2 Int] Diplomacy +7 [5 ranks, +0 Cha, +2 tattoo] Heal +8 [5 ranks, +3 Wis] Intimidate +10 [8 ranks, +0 Cha, +2 tattoo] Jump +9 [6 ranks, +4 Str, +2 synergy, -3 ACP] Knowledge (local – Positive energy plane) +4 [4cc ranks, +2 Int] Knowledge (local – Nine Hells) +4 [4cc ranks, +2 Int] Knowledge (local – Plane of Radiance) +3 [2cc ranks, +2 Int] Knowledge (the planes) +7 [5 ranks, +2 Int] Listen +8 [5 ranks, +3 Wis] Search +7 [5 ranks, +2 Int] Sense Motive +10 [5 ranks, +3 Wis, +2 synergy] Spot +8 [5 ranks, +3 Wis] Tumble +2 [6cc ranks, +0 Dex, +2 synergy, -3 ACP] [b]Feats:[/b] Improved Initiative (outsider, lumi bonus) Power Attack (1st level, outsider) Combat Expertise (fighter bonus 1st level) Improved Shield Bash (fighter bonus 2nd level) Shield Charge (ComWar) (3rd level) Combat Reflexes (fighter bonus 4th level) Hold the Line (ComWar) (6th level) Improved Trip (fighter bonus 6th level) Improved Bull Rush (fighter bonus 8th level) [b]Languages:[/b] Common, Lumi, Celestial, Infernal [b]Equipment:[/b] [b]+3 mithril full plate[/b] – 19,500gp (25 lbs) [b]+2 mithril heavy +1 spiked steel shield[/b] – 7,030gp (10 lbs) [b]+2 adamantine flail[/b] – 11,008gp [b]Warding Word[/b] ([i]ring of protection +2[/i], 8,000gp) [b]Gloves of Dexterity +2[/b] – 4,000gp [b][i]cloak of resistance +2[/i][/b] - 4,000gp [b]Boots of speed[/b] – 12,000gp [b]Quiver of Ehlonna[/b] – 1,800gp [b]3 +1 javelins[/b] – 6,903gp [b]15 javelins[/b] – 15gp [b]Heward’s handy haversack[/b] – 2,000gp [b]Tattoo of Amity[/b] – (free) [b]Necklace of Adaptation[/b] – 9,000gp [b]4 potions of [I]cure light wounds[/I][/b] – 200gp [b]MW crystal carving tools[/b] - 55gp [b]10 lbs of crystal[/b] - 1,000gp [b]Witch stones set (game)[/b] - 5gp [b]Belt pouch[/b] 1gp [b]Money[/b] 148pp, 2gp, [b]Appearance:[/b] Sul is a tall and powerfully-built woman with the typical glowing white skin and hair of her race. Her head is smooth and hairless, and her face has the black tattoo of the Nameless Legion woven across it. She is clad in elegant mithril full plate with a full helm she likes to keep closed during battle. At her side she carries a black flail, and on her arm she bears a gleaming spiked silvery shield. When not in battle, she wears silver clothing and jewelry, cut close to her body. [b]Personality:[/b] Sul smiles at the thought of combat, glad to test her prowess against any who would meet her. She enjoys the breaking of wood, steel, and bone that comes with her own brutal style of combat, and keeps track of her worthy foes. Sul also tests her mind by engaging in games of logic and mental puzzles, keeping her thoughts as limber as her muscles. She tends to greet people with a chilly smile, as if sizing them up while maintaining a pleasant façade. She doesn’t blink, which unnerves some, and keeps her gaze squarely on those that interest her. [b]Background:[/b] Sul grew up fairly normally in the Plane of Positive Energy. Indoctrinated at an early age that those that opposed the lumi were to be killed, Sul never questioned the wisdom of her elders. She was taught the arts of war, and wetted her blade of the blood of liars and thieves at an early age. She went through the ranks quickly, her daring in battle and sheer tenacity rarely allowing a foe to escape. Her superiors remarked upon Sul’s prowess, and gave her the command of a squad that was sent against a roaming group of demons. Three days later, Sul returned, proud and smiling, clutching a bag full of demon hearts as proof of her kills. No one else came with her. Her elders greeted her with unsmiling faces, their skins dimmed, a sign of profound displeasure and anger. The elder lumi had scryed upon her, to see how she would fare. She found the demons, a large a slightly more powerful group than they had estimated. Her squad engaged them and fought valiantly. However, they were soon overwhelmed and turned to retreat, a logical and perfectly sound move. Sul screamed at them to return to the fight, but they retreated anyway. Sul stayed and slew the remaining demons in a show of impressive martial skill. Then she returned and cut down each of her fellow lumi, calling them cowards, turncoats, and traitors. Their hearts joined the demons’ in the bag. Her elders did not know where this unnatural bloodlust came from, but they did not care for a repeat performance. Normally Sul would have joined those she killed, but because of her undeniable skill, another punishment was put forth. Sul would join the Nameless Legion. Because her memory would be erased, she would no longer desire revenge upon the lumi, but her people could command a high price from the legion by selling such an accomplished warrior to her. It had been done in the past with other condemned criminals. Sul was taken, kicking and screaming, to the Legion, where her mind was wiped clean of the memories of her former life. Now Sul’s bloodlust is channeled into the power of the Shield Breakers, a position she finds quite satisfactory. Occasionally she has strange dreams of betrayal, but she tends to dismiss them as vague nightmares. No one would ever want to get rid of her, would they? [/QUOTE]
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