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<blockquote data-quote="tyrlaan" data-source="post: 2400304" data-attributes="member: 20998"><p><strong>Gyre - Templar Lance</strong></p><p></p><p>[CODE][B]Name:[/B] Gyre</p><p>[B]Class/Level:[/B] Fighter 5/Dervish 7</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Region:[/B] n/a</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] None</p><p></p><p>[B]Str:[/B] 19 +4 ( 6p. +1 level +4 enhancement) [B]Level:[/B] 5/7 [B]XP:[/B] 66,000/78,000</p><p>[B]Dex:[/B] 20 +5 (10p. +2 level +2 enhancement) [B]BAB:[/B] +12/+7/+2 [B]HP:[/B] 117 (12d10+24)</p><p>[B]Con:[/B] 14 +2 ( 6p. ) [B]Grapple:[/B] +16 [B]Dmg Red:[/B] n/a</p><p>[B]Int:[/B] 14 +2 ( 6p. ) [B]Speed:[/B] 40' [B]Spell Res:[/B] n/a</p><p>[B]Wis:[/B] 10 +0 ( 2p. ) [B]Init:[/B] +7 [B]Spell Save:[/B] n/a</p><p>[B]Cha:[/B] 10 +0 ( 2p. ) [B]ACP:[/B] -0 [B]Spell Fail:[/B] n/a</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +6 +0 +5 +0 +2 +5* 28</p><p>[B]Touch:[/B] 20 [B]Flatfooted:[/B] 23</p><p>*(+1 insight +2 dervish +2 deflection)</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 6 +2 +3 +11</p><p>[B]Ref:[/B] 6 +5 +3 +14</p><p>[B]Will:[/B] 6 +0 +3 +9</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>[i]Normal[/i]</p><p>"Scald" or Frost" +18/+13/+8</p><p>"Scald" and "Frost" +16/+16/+11/+6</p><p> "Scald" 1d6+1d6(fire)+7 15-20/x2</p><p> "Frost" 1d6+1d6(cold)+5 15-20/x2</p><p>[i]During Dervish Dance[/i]</p><p>"Scald" or Frost" +22/+17/+12</p><p>"Scald" and "Frost" +20/+20/+15/+10</p><p> "Scald" 1d6+1d6(fire)+11 15-20/x2</p><p> "Frost" 1d6+1d6(cold)+9 15-20/x2</p><p>[i]Ranged[/i]</p><p>Composite Longbow, MW STR +4</p><p> +18/+13/+8 1d8+4 x3 110 ft.</p><p></p><p>[B]Languages:[/B] Auran, Common, Ignan</p><p></p><p>[B]Abilities:[/B] </p><p>-Dervish Dance 4/day (lasts 7 rounds)</p><p>-Movement Mastery (can take 10 on Jump, Perform(dance), and Tumble any time)</p><p>-Slashing Blades (treat scimitar as light weapon)</p><p>-Fast Movement (+10 ft enhancement bonus to speed)</p><p>-Dance of Death (gain Cleave feat during dervish dance)</p><p>-Improved Reaction (+2 to initiative)</p><p>-Elaborate Parry (additional +4 to AC when fighting defensively or total </p><p> defense)</p><p></p><p>[B]Feats:[/B] </p><p>Human: Two-Weapon Fighting</p><p>Fighter 1: Combat Expertise</p><p>Level 1: Dodge</p><p>Fighter 2: Mobility</p><p>Level 3: Weapon Focus (Scimitar)</p><p>Fighter 4: Weapon Specialization (Scimitar)</p><p>Level 6: Elusive Target (Negate Power Attack: foe you dodge against gets no </p><p> damage bonus when using Power Attack)</p><p> (Diverting Defense: first attack from flanked </p><p> opponent you're Dodging misses and may hit flanking </p><p> teammate)</p><p> (Cause Overreach: provoke attack of opportunity, get </p><p> a free trip attack if foe misses)</p><p>Dervish 3: Spring Attack</p><p>Level 9: Improved Critical (Scimitar)</p><p>Level 12: Whirlwind Attack</p><p></p><p></p><p>[B]Skill Points:[/B] 81 [B]Max Ranks:[/B] 15/7</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance 7 +5 +2 +14 (+2 synergy)</p><p>Climb 6 +4 +0 +10</p><p>Escape Artist 7 +5 +0 +12</p><p>Intimidate 8 +0 +2 +10 (+2 morale)</p><p>Jump 15 +4 +2 +21 (+2 synergy)</p><p>Perform (dance) 15 +0 +0 +15</p><p>Ride 5 +5 +0 +10</p><p>Swim 5 +4 +0 +9</p><p>Tumble 15 +5 +2 +22 (+2 synergy)</p><p></p><p>[i]Untrained[/i]</p><p>Appraise 0 +2 +0 +2</p><p>Bluff 0 +0 +0 +0</p><p>Concentration 0 +0 +0 +0</p><p>Diplomacy 0 +0 +2 +2 (+2 morale)</p><p>Disguise 0 +0 +0 +0</p><p>Forgery 0 +2 +0 +2</p><p>Gather Information 0 +0 +0 +0</p><p>Heal 0 +0 +0 +0</p><p>Hide 0 +5 +0 +5</p><p>Listen 0 +0 +0 +0</p><p>Move Silently 0 +5 +0 +5</p><p>Search 0 +2 +0 +2</p><p>Sense Motive 0 +0 +0 +0</p><p>Spot 0 +0 +0 +0</p><p>Survival 0 +0 +0 +0</p><p>Use Rope 0 +5 +0 +5</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>"Scald" Flaming scimitar +1 8315gp 4lb</p><p>"Frost" Frost scimitar +1 8315gp 4lb</p><p>Composite longbow +1, STR +4 2800gp 3lb</p><p>Mithral chain shirt +2 5100gp 12.5lb</p><p>Amulet of natural armor +2 8000gp</p><p>Gloves of dexterity +2 4000gp</p><p>Ring of protection +2 8000gp</p><p>Vest of resistance +3 9000gp</p><p>Belt of giant strength +4 16000gp</p><p>Ioun stone, +1 AC 5000gp</p><p>Minor cloak of displacement 24000gp</p><p>Tattoo of Amity 0gp</p><p></p><p>Backpack 2gp 2lb</p><p>Bedroll 1sp 5lb</p><p>Paper x2 8sp -</p><p>Pouch, belt x2 2gp 1lb</p><p>Rations, trail x7 35sp 7lb</p><p>Rope, silk 10gp 5lb</p><p>Vial, ink 1gp 0.1lb</p><p>Waterskin 1gp 4lb</p><p>Everburning torch 100gp 1lb</p><p>Climber's kit 80gp 5lb</p><p>Entertainer's outfit 3gp 4lb</p><p>Traveler's outfit 1gp 5lb</p><p>Arrows (40) 2gp 3lb</p><p>Arrows, silver (20) 41gp 3lb</p><p>Arrows, targath (20) 61gp 3lb</p><p></p><p></p><p>[B]Total Weight:[/B]62.6lb [B]Money:[/B] 1161gp 6sp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 116lb 233lb 350lb 700lb 1750lb</p><p></p><p>[B]Age:[/B] 27</p><p>[B]Height:[/B] 5'6"</p><p>[B]Weight:[/B] 111lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Dark-skinned[/CODE]</p><p></p><p><strong>Appearance:</strong> Gyre is an attractive woman with long raven-colored hair and an incredibly dark complexion, resembling someone who spends excessive amounts of time in the sun. She wears loose, baggy clothing made of thin fabrics. Her pants are black, her blouse is a vibrant green. The sleeves of her blouse have slits that run the length of the arms, through which one can spy a couple of her tattoos. On her right shoulder is the blood-dripping fanged mouth of the Blood Feasters. On her left shoulder is the greataxe with a shattered shield that symbolizes the Shield Breakers. Gyre also has the sandstorm tattoo of the Stinging Sand on the right side of her face. On the back of her left hand is a tattoo of stylized eye of Ra, presumably a remnant of her previous life...</p><p></p><p>Sitting still borders on torture for Gyre. She is constantly moving, ever graceful. So graceful in fact, that even when she falls it appears as if it was deliberately executed, and executed with style. When one sees her performing her deadly dance of death, they find themselves transfixed by the twisted mix beauty and brutality that she displays.</p><p></p><p><strong>Personality:</strong> Gyre never seems to be comfortable in one place for an extended period of time. This attitude leaks into other aspects of her life; often drifting away from lengthy conversations when something more interesting catches her eye. Her flightiness has probably broken a few hearts along the way.</p><p></p><p>Gyre happily takes on any mission handed to her and her lance. She's a good Legionnaire...most of the time. Occasionally on missions she will break from protocol or the established plan because she feels she has developed a better plan or feels the protocols are hindering the mission. On more than one occasion she has been reprimanded for these transgressions, but she suspects that the Paymasters keep her around because sometimes her wilingness to work outside the rules is just what is needed. </p><p></p><p><strong>Background:</strong> As with all Legionnaires, Gyre's life essentially starts with her induction into the Nameless Legion. Gyre started as a Blood Feaster. The Paymasters figured her abilities would be best leveraged for assassinations. Gyre proved to be a coldly efficient assassin. During her time with the Blood Feasters she gained her nickname, dubbed "Gyre" by an onlooking lance member who was entranced by the bloody beauty of her spinning dance of death. Gyre performed well enough but seemed to have odd troubles with the undead members of her cadre. If asked, Gyre only answers that undead are creepy and gives a little shiver. What is really behind her distaste for the undead is a mystery to even her. </p><p></p><p>The Paymasters decided to reassign Gyre to the Stinging Sand as soon as her 5 year term with the Blood Feasters was complete. Gyre was clearly more comfortable in this cadre. Not specifically known for desert survival skills, she seemed to keep up nonetheless. Gyre made many friends in this cadre and got intensely invovled in the rivalry between the Stinging Sand and the Snow Serpents. Things came to a dangerous head when Gyre and Chill, a frost mage from the Snow Serpents, both competed for the affections of a cavalier in the Mounted Nightmare - a guy named Thorn. Gyre and Chill almost killed each other in a brutal fight (The Stinging Sand gave Gyre 1:5 odds). Members of both cadres broke up the combat before either were killed. The Paymasters let this insubordination go because it didn't damage any property and, ultimately, no one was irreparably harmed or killed. </p><p></p><p>Gyre has since completed a 5 year stint with the Stinging Sands and, much to the surprise of many of her former cadre buddies, asked for reassignment to the Shield Breakers. Now one year into her time with the Shield Breakers, Gyre continues to excel on the field.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 2400304, member: 20998"] [b]Gyre - Templar Lance[/b] [CODE][B]Name:[/B] Gyre [B]Class/Level:[/B] Fighter 5/Dervish 7 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Region:[/B] n/a [B]Alignment:[/B] Neutral [B]Deity:[/B] None [B]Str:[/B] 19 +4 ( 6p. +1 level +4 enhancement) [B]Level:[/B] 5/7 [B]XP:[/B] 66,000/78,000 [B]Dex:[/B] 20 +5 (10p. +2 level +2 enhancement) [B]BAB:[/B] +12/+7/+2 [B]HP:[/B] 117 (12d10+24) [B]Con:[/B] 14 +2 ( 6p. ) [B]Grapple:[/B] +16 [B]Dmg Red:[/B] n/a [B]Int:[/B] 14 +2 ( 6p. ) [B]Speed:[/B] 40' [B]Spell Res:[/B] n/a [B]Wis:[/B] 10 +0 ( 2p. ) [B]Init:[/B] +7 [B]Spell Save:[/B] n/a [B]Cha:[/B] 10 +0 ( 2p. ) [B]ACP:[/B] -0 [B]Spell Fail:[/B] n/a [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +6 +0 +5 +0 +2 +5* 28 [B]Touch:[/B] 20 [B]Flatfooted:[/B] 23 *(+1 insight +2 dervish +2 deflection) [B]Base Mod Misc Total[/B] [B]Fort:[/B] 6 +2 +3 +11 [B]Ref:[/B] 6 +5 +3 +14 [B]Will:[/B] 6 +0 +3 +9 [B]Weapon Attack Damage Critical Range[/B] [i]Normal[/i] "Scald" or Frost" +18/+13/+8 "Scald" and "Frost" +16/+16/+11/+6 "Scald" 1d6+1d6(fire)+7 15-20/x2 "Frost" 1d6+1d6(cold)+5 15-20/x2 [i]During Dervish Dance[/i] "Scald" or Frost" +22/+17/+12 "Scald" and "Frost" +20/+20/+15/+10 "Scald" 1d6+1d6(fire)+11 15-20/x2 "Frost" 1d6+1d6(cold)+9 15-20/x2 [i]Ranged[/i] Composite Longbow, MW STR +4 +18/+13/+8 1d8+4 x3 110 ft. [B]Languages:[/B] Auran, Common, Ignan [B]Abilities:[/B] -Dervish Dance 4/day (lasts 7 rounds) -Movement Mastery (can take 10 on Jump, Perform(dance), and Tumble any time) -Slashing Blades (treat scimitar as light weapon) -Fast Movement (+10 ft enhancement bonus to speed) -Dance of Death (gain Cleave feat during dervish dance) -Improved Reaction (+2 to initiative) -Elaborate Parry (additional +4 to AC when fighting defensively or total defense) [B]Feats:[/B] Human: Two-Weapon Fighting Fighter 1: Combat Expertise Level 1: Dodge Fighter 2: Mobility Level 3: Weapon Focus (Scimitar) Fighter 4: Weapon Specialization (Scimitar) Level 6: Elusive Target (Negate Power Attack: foe you dodge against gets no damage bonus when using Power Attack) (Diverting Defense: first attack from flanked opponent you're Dodging misses and may hit flanking teammate) (Cause Overreach: provoke attack of opportunity, get a free trip attack if foe misses) Dervish 3: Spring Attack Level 9: Improved Critical (Scimitar) Level 12: Whirlwind Attack [B]Skill Points:[/B] 81 [B]Max Ranks:[/B] 15/7 [B]Skills Ranks Mod Misc Total[/B] Balance 7 +5 +2 +14 (+2 synergy) Climb 6 +4 +0 +10 Escape Artist 7 +5 +0 +12 Intimidate 8 +0 +2 +10 (+2 morale) Jump 15 +4 +2 +21 (+2 synergy) Perform (dance) 15 +0 +0 +15 Ride 5 +5 +0 +10 Swim 5 +4 +0 +9 Tumble 15 +5 +2 +22 (+2 synergy) [i]Untrained[/i] Appraise 0 +2 +0 +2 Bluff 0 +0 +0 +0 Concentration 0 +0 +0 +0 Diplomacy 0 +0 +2 +2 (+2 morale) Disguise 0 +0 +0 +0 Forgery 0 +2 +0 +2 Gather Information 0 +0 +0 +0 Heal 0 +0 +0 +0 Hide 0 +5 +0 +5 Listen 0 +0 +0 +0 Move Silently 0 +5 +0 +5 Search 0 +2 +0 +2 Sense Motive 0 +0 +0 +0 Spot 0 +0 +0 +0 Survival 0 +0 +0 +0 Use Rope 0 +5 +0 +5 [B]Equipment: Cost Weight[/B] "Scald" Flaming scimitar +1 8315gp 4lb "Frost" Frost scimitar +1 8315gp 4lb Composite longbow +1, STR +4 2800gp 3lb Mithral chain shirt +2 5100gp 12.5lb Amulet of natural armor +2 8000gp Gloves of dexterity +2 4000gp Ring of protection +2 8000gp Vest of resistance +3 9000gp Belt of giant strength +4 16000gp Ioun stone, +1 AC 5000gp Minor cloak of displacement 24000gp Tattoo of Amity 0gp Backpack 2gp 2lb Bedroll 1sp 5lb Paper x2 8sp - Pouch, belt x2 2gp 1lb Rations, trail x7 35sp 7lb Rope, silk 10gp 5lb Vial, ink 1gp 0.1lb Waterskin 1gp 4lb Everburning torch 100gp 1lb Climber's kit 80gp 5lb Entertainer's outfit 3gp 4lb Traveler's outfit 1gp 5lb Arrows (40) 2gp 3lb Arrows, silver (20) 41gp 3lb Arrows, targath (20) 61gp 3lb [B]Total Weight:[/B]62.6lb [B]Money:[/B] 1161gp 6sp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 116lb 233lb 350lb 700lb 1750lb [B]Age:[/B] 27 [B]Height:[/B] 5'6" [B]Weight:[/B] 111lb [B]Eyes:[/B] Blue [B]Hair:[/B] Black [B]Skin:[/B] Dark-skinned[/CODE] [B]Appearance:[/B] Gyre is an attractive woman with long raven-colored hair and an incredibly dark complexion, resembling someone who spends excessive amounts of time in the sun. She wears loose, baggy clothing made of thin fabrics. Her pants are black, her blouse is a vibrant green. The sleeves of her blouse have slits that run the length of the arms, through which one can spy a couple of her tattoos. On her right shoulder is the blood-dripping fanged mouth of the Blood Feasters. On her left shoulder is the greataxe with a shattered shield that symbolizes the Shield Breakers. Gyre also has the sandstorm tattoo of the Stinging Sand on the right side of her face. On the back of her left hand is a tattoo of stylized eye of Ra, presumably a remnant of her previous life... Sitting still borders on torture for Gyre. She is constantly moving, ever graceful. So graceful in fact, that even when she falls it appears as if it was deliberately executed, and executed with style. When one sees her performing her deadly dance of death, they find themselves transfixed by the twisted mix beauty and brutality that she displays. [b]Personality:[/b] Gyre never seems to be comfortable in one place for an extended period of time. This attitude leaks into other aspects of her life; often drifting away from lengthy conversations when something more interesting catches her eye. Her flightiness has probably broken a few hearts along the way. Gyre happily takes on any mission handed to her and her lance. She's a good Legionnaire...most of the time. Occasionally on missions she will break from protocol or the established plan because she feels she has developed a better plan or feels the protocols are hindering the mission. On more than one occasion she has been reprimanded for these transgressions, but she suspects that the Paymasters keep her around because sometimes her wilingness to work outside the rules is just what is needed. [B]Background:[/B] As with all Legionnaires, Gyre's life essentially starts with her induction into the Nameless Legion. Gyre started as a Blood Feaster. The Paymasters figured her abilities would be best leveraged for assassinations. Gyre proved to be a coldly efficient assassin. During her time with the Blood Feasters she gained her nickname, dubbed "Gyre" by an onlooking lance member who was entranced by the bloody beauty of her spinning dance of death. Gyre performed well enough but seemed to have odd troubles with the undead members of her cadre. If asked, Gyre only answers that undead are creepy and gives a little shiver. What is really behind her distaste for the undead is a mystery to even her. The Paymasters decided to reassign Gyre to the Stinging Sand as soon as her 5 year term with the Blood Feasters was complete. Gyre was clearly more comfortable in this cadre. Not specifically known for desert survival skills, she seemed to keep up nonetheless. Gyre made many friends in this cadre and got intensely invovled in the rivalry between the Stinging Sand and the Snow Serpents. Things came to a dangerous head when Gyre and Chill, a frost mage from the Snow Serpents, both competed for the affections of a cavalier in the Mounted Nightmare - a guy named Thorn. Gyre and Chill almost killed each other in a brutal fight (The Stinging Sand gave Gyre 1:5 odds). Members of both cadres broke up the combat before either were killed. The Paymasters let this insubordination go because it didn't damage any property and, ultimately, no one was irreparably harmed or killed. Gyre has since completed a 5 year stint with the Stinging Sands and, much to the surprise of many of her former cadre buddies, asked for reassignment to the Shield Breakers. Now one year into her time with the Shield Breakers, Gyre continues to excel on the field. [/QUOTE]
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