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<blockquote data-quote="megamania" data-source="post: 3135213" data-attributes="member: 9255"><p>One we will always remember is the Prison Ship. Most of the party was tricked into being captured on a prison ship. The mage was cuffed in a painful manner to keep his hands from moving or wriggling. The barbarian and fighter was locked in steel cages anchored to the walls of the ship. There were several other inmates also. One immate had his own special cell that was nearly completely enclosed. No one knew who or what he was but noticed the guards gave his door / cell a wide clearance. Only one party member had excaped capture- the rogue.</p><p></p><p>As the ship set out, the rogue had attached himself to the back of the ship and at night fall decided it was time to climb on board. In the past two hours, the weather had declined and a storm was coming. Large swells were one of the reasons the halfling rogue decided to go on board.</p><p></p><p>Unknown to any of them, a Trust member (think MI-6 J Bond) was also on the ship for unknown reasons. As the storm came in, the rogue got on ship and an alarm went up. The spy had set off an alarm. In the cells, the PCs decided enough was enough and they began to attack the bars. They did nothing to dame the bars BUT with a natural twenty (29 total for STR and Action Point [Eberron]) they noticed they had damaged the locking pins that held the entire cage to the wall.</p><p></p><p>The guards had issues as an alarm went off, the storm was causing havok and constant balance checks and now the PCs were going berserk and calling for the other immates to do so also.</p><p></p><p>The PCs break free, get the artificer free just as they relieze the Booming sound is not the thunder or the ship falling in swells but coming from the sealed cell. The very sealed cell that was beginning to break apart. Suddenly, a murderous Ogre serial killer was free on board and very angry (and scared- he can't swim and is scared of storms) and he was blocking the only exit.</p><p></p><p>Enter the bond character and together they defeat the Ogre just as the ship strikes a reef and breaks up.</p><p></p><p></p><p>The PCs are washed up on an island that has a fiendish outbreak of its own but that as they say is another story. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="megamania, post: 3135213, member: 9255"] One we will always remember is the Prison Ship. Most of the party was tricked into being captured on a prison ship. The mage was cuffed in a painful manner to keep his hands from moving or wriggling. The barbarian and fighter was locked in steel cages anchored to the walls of the ship. There were several other inmates also. One immate had his own special cell that was nearly completely enclosed. No one knew who or what he was but noticed the guards gave his door / cell a wide clearance. Only one party member had excaped capture- the rogue. As the ship set out, the rogue had attached himself to the back of the ship and at night fall decided it was time to climb on board. In the past two hours, the weather had declined and a storm was coming. Large swells were one of the reasons the halfling rogue decided to go on board. Unknown to any of them, a Trust member (think MI-6 J Bond) was also on the ship for unknown reasons. As the storm came in, the rogue got on ship and an alarm went up. The spy had set off an alarm. In the cells, the PCs decided enough was enough and they began to attack the bars. They did nothing to dame the bars BUT with a natural twenty (29 total for STR and Action Point [Eberron]) they noticed they had damaged the locking pins that held the entire cage to the wall. The guards had issues as an alarm went off, the storm was causing havok and constant balance checks and now the PCs were going berserk and calling for the other immates to do so also. The PCs break free, get the artificer free just as they relieze the Booming sound is not the thunder or the ship falling in swells but coming from the sealed cell. The very sealed cell that was beginning to break apart. Suddenly, a murderous Ogre serial killer was free on board and very angry (and scared- he can't swim and is scared of storms) and he was blocking the only exit. Enter the bond character and together they defeat the Ogre just as the ship strikes a reef and breaks up. The PCs are washed up on an island that has a fiendish outbreak of its own but that as they say is another story. :) [/QUOTE]
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