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Memorize Spell is one of the most obnoxious abilities I've ever seen, despite being perfectly on-theme (Packet 7)
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<blockquote data-quote="Ruin Explorer" data-source="post: 9122161" data-attributes="member: 18"><p>That's just not been my experience at all, and whilst obviously I've only seen what I've seen, most groups seem to be considerably more liberal with spell slots than you're describing, particularly when they're not the highest-level slot they have.</p><p></p><p>My experience is that a single spell slot is NOT enough of a downside/deterrent, when the Wizard gets to basically single-handedly bypass a major obstacle, and be a Big Damn Hero to the rest of the party.</p><p></p><p>Re: Charm spells, I've been avoiding mention social situations as examples because I do agree that because they have a narrative downside (again, unlike the majority of Wizard utility spells), they're more akin to Knock. Wizards do tend to "cede the floor" in social situations to a character with Persuasion or the like, precisely because their magic has a downside in addition to the cost.</p><p></p><p>What you're doing by mentioning them though, is reinforcing the point that counter to your assertion re: spell slots, they're not enough to dissuade people. But spell slot + narrative downside IS enough. Which is exactly what someone pointed out earlier.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9122161, member: 18"] That's just not been my experience at all, and whilst obviously I've only seen what I've seen, most groups seem to be considerably more liberal with spell slots than you're describing, particularly when they're not the highest-level slot they have. My experience is that a single spell slot is NOT enough of a downside/deterrent, when the Wizard gets to basically single-handedly bypass a major obstacle, and be a Big Damn Hero to the rest of the party. Re: Charm spells, I've been avoiding mention social situations as examples because I do agree that because they have a narrative downside (again, unlike the majority of Wizard utility spells), they're more akin to Knock. Wizards do tend to "cede the floor" in social situations to a character with Persuasion or the like, precisely because their magic has a downside in addition to the cost. What you're doing by mentioning them though, is reinforcing the point that counter to your assertion re: spell slots, they're not enough to dissuade people. But spell slot + narrative downside IS enough. Which is exactly what someone pointed out earlier. [/QUOTE]
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Community
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Memorize Spell is one of the most obnoxious abilities I've ever seen, despite being perfectly on-theme (Packet 7)
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