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*Dungeons & Dragons
Memorize Spell is one of the most obnoxious abilities I've ever seen, despite being perfectly on-theme (Packet 7)
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<blockquote data-quote="MostlyHarmless42" data-source="post: 9123269" data-attributes="member: 6845520"><p>Sadly I can understand a corporation's desire to cater to the bottom line by attempting to coddle and Pavlovian train an entire new generation of players spoiled by instant gratification and subliminally convince them that D&D is more like a video game the sake of lulling them into a state of complacency and thus make them less resistant to spending money on micro-transactions in the new vtt.</p><p></p><p>....oh...Sorry, left my socialist-doomer-anticorporate tin foil hat on there for a minute. Let's see, um...</p><p></p><p>At the risk of sounding like an out of touch boomer (the mindset, not the actual age), perhaps that is objectively a <em>bad </em>thing for the industry? Considering ya know, the one thing that makes tabletop unique as a medium is that it <em>can't</em> be save-scummed and your actions and words have actual consequences (in the game at least)? Maybe ya know, all of that is a good thing? Something something builds character? </p><p></p><p>...gods, I really have become my father. Oh well, least I tried. <em>shrugs</em></p><p></p><p></p><p></p><p>This was something myself and one of my players discussed. We like the idea of it being tied to Arcane Recovery. Not necessarily used at the same time but as an "upgrade" to the ability. I'm actually okay with it being as low as 5th level, but given the suggestion from someone else at granting players signature spells earlier I'd actually prefer we somehow figure out how to grant them signature spells at 5th level and this should be a thing somewhere between 7th and 13th level. 10th level might work.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 9123269, member: 6845520"] Sadly I can understand a corporation's desire to cater to the bottom line by attempting to coddle and Pavlovian train an entire new generation of players spoiled by instant gratification and subliminally convince them that D&D is more like a video game the sake of lulling them into a state of complacency and thus make them less resistant to spending money on micro-transactions in the new vtt. ....oh...Sorry, left my socialist-doomer-anticorporate tin foil hat on there for a minute. Let's see, um... At the risk of sounding like an out of touch boomer (the mindset, not the actual age), perhaps that is objectively a [I]bad [/I]thing for the industry? Considering ya know, the one thing that makes tabletop unique as a medium is that it [I]can't[/I] be save-scummed and your actions and words have actual consequences (in the game at least)? Maybe ya know, all of that is a good thing? Something something builds character? ...gods, I really have become my father. Oh well, least I tried. [I]shrugs[/I] This was something myself and one of my players discussed. We like the idea of it being tied to Arcane Recovery. Not necessarily used at the same time but as an "upgrade" to the ability. I'm actually okay with it being as low as 5th level, but given the suggestion from someone else at granting players signature spells earlier I'd actually prefer we somehow figure out how to grant them signature spells at 5th level and this should be a thing somewhere between 7th and 13th level. 10th level might work. [/QUOTE]
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Community
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Memorize Spell is one of the most obnoxious abilities I've ever seen, despite being perfectly on-theme (Packet 7)
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