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Menace of the Icy Spire (Ozymandias79 judging)
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<blockquote data-quote="JoeNotCharles" data-source="post: 4666470" data-attributes="member: 79945"><p><span style="color: DarkRed">"Sittin' here is risky too. Without sail we're sittin' ducks if any o' that ice breaks off,"</span> the Captain warns, <span style="color: DarkRed">"But I see yer point. Best to keep as much daylight as possible fer explorin'. Go on, get below an' get some sleep. An' thanks fer the offer ta stand watch, but we'll need experienced seamen in case there's an emergency. Ye'll do the most good by gettin' a warm night's sleep - could be yer last."</span></p><p></p><p>Next morning you're shaken awake by the bosun, and emerge into a bright, clear day. The seas are calmer, but ominous clouds still lurk over the island. <span style="color: DarkRed">"Move yer britches!"</span> yells the Captain as soon as he sees you. <span style="color: DarkRed">"The launch is already in the water!"</span> You look over the side and see ropes leading to a narrow boat, where two seamen are busy lashing down a pair of sleds.</p><p></p><p>You stare ahead at the island as the boat slices through the slushy water towards the island. The sailors occasionally have to fend off larger chunks with their oars. They mostly ignore you, as they've been doing all trip, but you can hear them speculating about the cause of the cold.</p><p></p><p><span style="color: YellowGreen">"I hear tell,"</span> says one, <span style="color: YellowGreen">"Of an island that drifts in and out of the lanes, deserted except for a tower made of ice. Nobody's ever gotten inside, but every couple of years a ship'll land there and take a look, but never be able to find it again when they return."</span></p><p></p><p><span style="color: SeaGreen">"Bah. Can't be,"</span> says the other. <span style="color: SeaGreen">"If ships have landed on it, the whole island can't have been surrounded by ice. I reckon a gate's ripped open to the Elemental Chaos. A traveller told me that happened in the Empire last year - landlocked city got destroyed by a tidal wave. Some wizard's experiment gone wrong."</span></p><p></p><p><span style="color: YellowGreen">"You don't know what you're talking about!"</span> says the first. <span style="color: YellowGreen">"They call it the CHAOS for a reason. It'd be more than just cold coming out if it were that."</span></p><p></p><p>Then he abruptly turns and calls back to you. <span style="color: YellowGreen">"We've come about as far as we can! You'll have to continue on your own!"</span></p><p></p><p>The boat has been travelling through narrow channels of water with vast sheets of solid ice on either side. Now the channel has grown too narrow to continue. The seamen throw metal hooks out to the ice, trailing ropes back to the boat; they crunch into the snow and hold it steady. With much straining and cursing they manage to lever one of the sleds over the gap and you use it as a bridge to cross over onto the ice sheet without soaking yourself, and then drag the other sled after you.</p><p></p><p><span style="color: YellowGreen">"All your gear's loaded in there,"</span> says the first sailor. <span style="color: YellowGreen">"Captain says we're going to move the ship back into safer waters and then stand to. There's faggots in the sled - you can light a fire on the clifftop when you're ready to return and we'll send the boat back for you. Lookout should be able to see it fine."</span></p><p></p><p>There's an ominous creak and you realize the channel is narrowing as the ice on the far side drifts closer. The sailor turns pale. <span style="color: YellowGreen">"We best be going while the path back stays clear! Luck to you!"</span> Then they push off and leave you alone on the ice.</p><p></p><p>Before continuing, you take an inventory of the sleds:</p><p></p><p>- a pair of tents, too light to do much good but better than nothing</p><p>- piles of extra furs (equivalent of 10 bedrolls - 2 per person)</p><p>- two bonfires worth of wood (from which you can fashion an essentially unlimited number of torches)</p><p>- 12 flasks of lamp oil</p><p>- 6 complete climber's kits (grappling hook, hammer, pitons, 50 feet of rope)</p><p>- 6 bundles of 12 candles each, wrapped in waxed paper, each packaged with flint and steel</p><p>- 6 pairs of boots with large planks of wood strapped to them</p><p></p><p>Each sled has two ropes with harnesses attached, so that two people can easily collaborate to pull them. With about 160 lb of gear per sled, two people together can drag a sled over clear ground - like this ice - without penalty, but one person alone needs a strength of 16 or higher to avoid being slowed.</p><p></p><p>You consider the snow boots carefully. They look... awkward. They look, in fact, like the ship's carpenter lashed them together from a vague description. But it's a long walk to the island, and you can see drifts of snow built up on the ice in several places - they might be helpful if they work. It's up to you if you want to wear them.</p><p></p><p>Now that you're closer you can see that the wrecked ship is about 100 feet out from a wooden dock that juts out from the shore of the island itself. Both the ship and the dock have their lower half solidly encased in the ice. From the dock, a narrow path cuts back and forth up the shape of the cliff - it might actually be possible to haul the sleds up, with some work. Between here and the dock is about half a mile of open ice, occasionally crossed by crevasses and ominous dark patches.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4666470, member: 79945"] [COLOR=DarkRed]"Sittin' here is risky too. Without sail we're sittin' ducks if any o' that ice breaks off,"[/COLOR] the Captain warns, [COLOR="DarkRed"]"But I see yer point. Best to keep as much daylight as possible fer explorin'. Go on, get below an' get some sleep. An' thanks fer the offer ta stand watch, but we'll need experienced seamen in case there's an emergency. Ye'll do the most good by gettin' a warm night's sleep - could be yer last."[/COLOR] Next morning you're shaken awake by the bosun, and emerge into a bright, clear day. The seas are calmer, but ominous clouds still lurk over the island. [COLOR="DarkRed"]"Move yer britches!"[/COLOR] yells the Captain as soon as he sees you. [COLOR="DarkRed"]"The launch is already in the water!"[/COLOR] You look over the side and see ropes leading to a narrow boat, where two seamen are busy lashing down a pair of sleds. You stare ahead at the island as the boat slices through the slushy water towards the island. The sailors occasionally have to fend off larger chunks with their oars. They mostly ignore you, as they've been doing all trip, but you can hear them speculating about the cause of the cold. [COLOR="YellowGreen"]"I hear tell,"[/COLOR] says one, [COLOR="YellowGreen"]"Of an island that drifts in and out of the lanes, deserted except for a tower made of ice. Nobody's ever gotten inside, but every couple of years a ship'll land there and take a look, but never be able to find it again when they return."[/COLOR] [COLOR="SeaGreen"]"Bah. Can't be,"[/COLOR] says the other. [COLOR="SeaGreen"]"If ships have landed on it, the whole island can't have been surrounded by ice. I reckon a gate's ripped open to the Elemental Chaos. A traveller told me that happened in the Empire last year - landlocked city got destroyed by a tidal wave. Some wizard's experiment gone wrong."[/COLOR] [COLOR="YellowGreen"]"You don't know what you're talking about!"[/COLOR] says the first. [COLOR="YellowGreen"]"They call it the CHAOS for a reason. It'd be more than just cold coming out if it were that."[/COLOR] Then he abruptly turns and calls back to you. [COLOR="YellowGreen"]"We've come about as far as we can! You'll have to continue on your own!"[/COLOR] The boat has been travelling through narrow channels of water with vast sheets of solid ice on either side. Now the channel has grown too narrow to continue. The seamen throw metal hooks out to the ice, trailing ropes back to the boat; they crunch into the snow and hold it steady. With much straining and cursing they manage to lever one of the sleds over the gap and you use it as a bridge to cross over onto the ice sheet without soaking yourself, and then drag the other sled after you. [COLOR="YellowGreen"]"All your gear's loaded in there,"[/COLOR] says the first sailor. [COLOR="YellowGreen"]"Captain says we're going to move the ship back into safer waters and then stand to. There's faggots in the sled - you can light a fire on the clifftop when you're ready to return and we'll send the boat back for you. Lookout should be able to see it fine."[/COLOR] There's an ominous creak and you realize the channel is narrowing as the ice on the far side drifts closer. The sailor turns pale. [COLOR="YellowGreen"]"We best be going while the path back stays clear! Luck to you!"[/COLOR] Then they push off and leave you alone on the ice. Before continuing, you take an inventory of the sleds: - a pair of tents, too light to do much good but better than nothing - piles of extra furs (equivalent of 10 bedrolls - 2 per person) - two bonfires worth of wood (from which you can fashion an essentially unlimited number of torches) - 12 flasks of lamp oil - 6 complete climber's kits (grappling hook, hammer, pitons, 50 feet of rope) - 6 bundles of 12 candles each, wrapped in waxed paper, each packaged with flint and steel - 6 pairs of boots with large planks of wood strapped to them Each sled has two ropes with harnesses attached, so that two people can easily collaborate to pull them. With about 160 lb of gear per sled, two people together can drag a sled over clear ground - like this ice - without penalty, but one person alone needs a strength of 16 or higher to avoid being slowed. You consider the snow boots carefully. They look... awkward. They look, in fact, like the ship's carpenter lashed them together from a vague description. But it's a long walk to the island, and you can see drifts of snow built up on the ice in several places - they might be helpful if they work. It's up to you if you want to wear them. Now that you're closer you can see that the wrecked ship is about 100 feet out from a wooden dock that juts out from the shore of the island itself. Both the ship and the dock have their lower half solidly encased in the ice. From the dock, a narrow path cuts back and forth up the shape of the cliff - it might actually be possible to haul the sleds up, with some work. Between here and the dock is about half a mile of open ice, occasionally crossed by crevasses and ominous dark patches. [/QUOTE]
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