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Menacing and Diplomat from UA Skill Feats
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<blockquote data-quote="Gradine" data-source="post: 7091731" data-attributes="member: 57112"><p>That's what it basically boils down to, doesn't it? Do the general rules governing ability checks (that the DM has to determine whether both success and failure are even possible before calling for a roll) still apply, or do these feats create specific rules exceptions that say these are powers PCs can always accomplish? It's one of those scenarios where "rulings over rules" and "specific beats general" contradict. And they in fact in many ways are contradictory statements. The question then, is that a feature or a bug?</p><p></p><p>I'd submit that it's a feature. D&D, at any edition but certainly 5e, is too big and too broad to expect complete consistency from. I mean, the guys in charge of the "official rulings" channels can't seem to keep things straight sometimes. They've hard-coded in two defining statements that seem to fly completely in the face of each other, on purpose I suspect, to give us as DMs plenty of justification to play the game and make the rulings we were always going to do in the first place.</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=83608&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Basically, these feats play much more nicely with the rabbit then they do the duck. If you see the rabbit you can square these feats with the way you play the game no problem, and if you see the duck, and you can't <em>not</em> see the duck, then these feats break your game.</p><p></p><p>Of course there are plenty of duck-viewers who have done some great work in this thread and the other figuring out the tweaks and changes that would be necessary to make these feats compatible with such a playstyle, whether to the feats themselves or the encounters one would worry about them breaking.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7091731, member: 57112"] That's what it basically boils down to, doesn't it? Do the general rules governing ability checks (that the DM has to determine whether both success and failure are even possible before calling for a roll) still apply, or do these feats create specific rules exceptions that say these are powers PCs can always accomplish? It's one of those scenarios where "rulings over rules" and "specific beats general" contradict. And they in fact in many ways are contradictory statements. The question then, is that a feature or a bug? I'd submit that it's a feature. D&D, at any edition but certainly 5e, is too big and too broad to expect complete consistency from. I mean, the guys in charge of the "official rulings" channels can't seem to keep things straight sometimes. They've hard-coded in two defining statements that seem to fly completely in the face of each other, on purpose I suspect, to give us as DMs plenty of justification to play the game and make the rulings we were always going to do in the first place. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=83608&stc=1[/IMG] Basically, these feats play much more nicely with the rabbit then they do the duck. If you see the rabbit you can square these feats with the way you play the game no problem, and if you see the duck, and you can't [I]not[/I] see the duck, then these feats break your game. Of course there are plenty of duck-viewers who have done some great work in this thread and the other figuring out the tweaks and changes that would be necessary to make these feats compatible with such a playstyle, whether to the feats themselves or the encounters one would worry about them breaking. [/QUOTE]
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