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Menacing and Diplomat from UA Skill Feats
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<blockquote data-quote="Oofta" data-source="post: 7094323" data-attributes="member: 6801845"><p>If I brushed you off, it wasn't intentional.</p><p></p><p>First of all, I don't need a feat to allow for intimidate in or out of combat. I currently allow it. I will usually give people a free insight check to see if they think the creatures they're fighting might be susceptible to intimidate.</p><p></p><p>So what happens? Depends. </p><ul> <li data-xf-list-type="ul">They may run away </li> <li data-xf-list-type="ul">The may surrender. </li> <li data-xf-list-type="ul">They may may be conscripts that will continue to attack with disadvantage because they fear their commanders more while screaming "I have no choice" with tears running down their faces.</li> <li data-xf-list-type="ul">They may recklessly go after the person that intimidated them provoking opportunity attacks. </li> <li data-xf-list-type="ul">They may focus on the person doing the intimidate instead of going after the squishy wizard. </li> <li data-xf-list-type="ul">They may hesitate and lose their turn</li> <li data-xf-list-type="ul">More than one target may be affected(having any of the results above)</li> <li data-xf-list-type="ul">The target may laugh and call the person trying to intimidate them a "girly man"</li> <li data-xf-list-type="ul">So on and so forth</li> </ul><p></p><p>The problem I have with persuasion, as I've said before, is that I think advantage/disadvantage on social skills should be driven by player creativity, role playing and situation. There are all sorts of ways to get advantage on social skill checks in my game, I don't want it to be a mere "I took a minute to introduce myself so I get advantage".</p></blockquote><p></p>
[QUOTE="Oofta, post: 7094323, member: 6801845"] If I brushed you off, it wasn't intentional. First of all, I don't need a feat to allow for intimidate in or out of combat. I currently allow it. I will usually give people a free insight check to see if they think the creatures they're fighting might be susceptible to intimidate. So what happens? Depends. [LIST] [*]They may run away [*]The may surrender. [*]They may may be conscripts that will continue to attack with disadvantage because they fear their commanders more while screaming "I have no choice" with tears running down their faces. [*]They may recklessly go after the person that intimidated them provoking opportunity attacks. [*]They may focus on the person doing the intimidate instead of going after the squishy wizard. [*]They may hesitate and lose their turn [*]More than one target may be affected(having any of the results above) [*]The target may laugh and call the person trying to intimidate them a "girly man" [*]So on and so forth [/LIST] The problem I have with persuasion, as I've said before, is that I think advantage/disadvantage on social skills should be driven by player creativity, role playing and situation. There are all sorts of ways to get advantage on social skill checks in my game, I don't want it to be a mere "I took a minute to introduce myself so I get advantage". [/QUOTE]
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