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General Tabletop Discussion
*Dungeons & Dragons
Mental prison; power creep, typo or working as intended
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<blockquote data-quote="Bardbarian" data-source="post: 7295131" data-attributes="member: 6802784"><p>The Hexblade is good but not as strong as some people think. When you factor in action economy it is not that crazy as it seems. the main benefit is it removes the "MAD penalty" of weapon based warlocks. The level 6 ability doesnt scale at all, and the level 10 uses a reaction for a 50% chance at success. the level 14 merely saves action economy to allow for other uses of a bonus action. If you are playing a melee character odds are you have other uses for a bonus action and losing the action to use the hexblade ability simply replaces Hex as a spell. albeit it is stronger than Hex but then, that is the core ability of the class with only one use per short rest unti you gain a more limited version (no healing) at 14 that can spread. Honestly the level 6 and 10 abilities are just barely above fluff.</p><p></p><p>When it comes to the original question of Mental prison, the damage is similar to disintegrate with the problem that the trigger of the secondary damage can be triggered by the enemy's choice and not the player without the investment of additional actions. in addition Disintegrate has uses on objects while Mental prison does not. If additional conditions need to be met that is a lowering of effecacy of the spell and justifies the additional damage. Keep in mind the target is restrained so cannot move through normal means and requires additional method to move them. During this time they can break the effect before the secondary damage is dealt. I suggest trying the spell in combat before saying it's overpowered just by reading the spell description.</p></blockquote><p></p>
[QUOTE="Bardbarian, post: 7295131, member: 6802784"] The Hexblade is good but not as strong as some people think. When you factor in action economy it is not that crazy as it seems. the main benefit is it removes the "MAD penalty" of weapon based warlocks. The level 6 ability doesnt scale at all, and the level 10 uses a reaction for a 50% chance at success. the level 14 merely saves action economy to allow for other uses of a bonus action. If you are playing a melee character odds are you have other uses for a bonus action and losing the action to use the hexblade ability simply replaces Hex as a spell. albeit it is stronger than Hex but then, that is the core ability of the class with only one use per short rest unti you gain a more limited version (no healing) at 14 that can spread. Honestly the level 6 and 10 abilities are just barely above fluff. When it comes to the original question of Mental prison, the damage is similar to disintegrate with the problem that the trigger of the secondary damage can be triggered by the enemy's choice and not the player without the investment of additional actions. in addition Disintegrate has uses on objects while Mental prison does not. If additional conditions need to be met that is a lowering of effecacy of the spell and justifies the additional damage. Keep in mind the target is restrained so cannot move through normal means and requires additional method to move them. During this time they can break the effect before the secondary damage is dealt. I suggest trying the spell in combat before saying it's overpowered just by reading the spell description. [/QUOTE]
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Mental prison; power creep, typo or working as intended
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