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Story Hour
MerakSpielman's Story Hour (A Kingdoms of Kalamar campaign)
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<blockquote data-quote="MerakSpielman" data-source="post: 1844561" data-attributes="member: 7464"><p>This is my third attempt at a Story Hour. The first one fizzled because I was too lazy to continue, even though I didn't start the story until the climatic final dungeon of the campaign. The second fizzled because the group split up, and I couldn't bring myself to keep writing the few sessions I hadn't written yet when I knew the story would just stop in the middle.</p><p> </p><p>Likewise, following the long-standing tradition, this Story Hour will have its own problems. I started writing it shortly after the campaign started, about 8 months ago. I just about wrote up the first session, then I got lazy and didn't write any more. </p><p> </p><p>However, I'd like to get back into it, and just about the only way for me to do it is to post the bit I have written, give a quick sum-up of major events that have occurred in the meantime (I can't manage more than that - my memory is spotty for specific details), and then keep writing the story from where we are now.</p><p> </p><p>This campaign takes place in the Kingdoms of Kalamar campaign setting. I started off using a couple modules from the Lands of Mystery series, but I found them stale and started spicing them up until they were unrecognizable, and now I'm pretty much on my own. I'm fairly liberal about changing things I don't like about the world, and ignoring aspects with which I am not familiar.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1844561, member: 7464"] This is my third attempt at a Story Hour. The first one fizzled because I was too lazy to continue, even though I didn't start the story until the climatic final dungeon of the campaign. The second fizzled because the group split up, and I couldn't bring myself to keep writing the few sessions I hadn't written yet when I knew the story would just stop in the middle. Likewise, following the long-standing tradition, this Story Hour will have its own problems. I started writing it shortly after the campaign started, about 8 months ago. I just about wrote up the first session, then I got lazy and didn't write any more. However, I'd like to get back into it, and just about the only way for me to do it is to post the bit I have written, give a quick sum-up of major events that have occurred in the meantime (I can't manage more than that - my memory is spotty for specific details), and then keep writing the story from where we are now. This campaign takes place in the Kingdoms of Kalamar campaign setting. I started off using a couple modules from the Lands of Mystery series, but I found them stale and started spicing them up until they were unrecognizable, and now I'm pretty much on my own. I'm fairly liberal about changing things I don't like about the world, and ignoring aspects with which I am not familiar. [/QUOTE]
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MerakSpielman's Story Hour (A Kingdoms of Kalamar campaign)
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