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MerakSpielman's Story Hour (A Kingdoms of Kalamar campaign)
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<blockquote data-quote="MerakSpielman" data-source="post: 1850984" data-attributes="member: 7464"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The party decides they’ve had enough of this cult, and hope that by stealing all their money they’ve crippled the group. They inform the city guard, who could really care less, of the situation.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Asking the Halfling boy where he’s from always produces the same result: “Popowan! I want to go home!” The party has no idea where this is, so they consult a cartographer and he tells them it’s a small, isolated village in western Pekal, the country to the north of Tokis and with which Tokis is currently at war. The trio decides they don’t have much else to do so they tell the kid they’ll take him home and set about planning their journey.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The party got a job escorting a caravan of weapons and other supplies north. Nobody seemed to much mind that the mercenaries were dragging a halfling child with them. The journey proceeded without serious incident, and several days later the party was on their own again on the border of Tokis and Pekal.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Soon after, having crossed the river, they encountered a group of pilgrims – hopeful wizard apprentices actually – and agreed to escort the eager youngsters to Baneta, where apparently the great wizard Lakaran the Twisted was holding a contest to determine his apprentice. It was rumored that hundreds of hopefuls had already arrived in the city – and the Lakaran’s choice wasn’t going to be made for another month.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Days of travel passed, and the party managed to fend off a few minor encounters with brigands, before they finally reached colorful Baneta, City of the Whale. Bidding the apprentice hopefuls good luck, the trio hired a boat to take them upriver to Kalokapeta, having judged (incorrectly, I think) that the river voyage and subsequent journey southeast to Popowan on the shore of Lake Tali would be quicker than simply traveling north from Baneta.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">The party quickly realized how expensive long boat rides can be. Staying at inns up to this point, coupled with the boat fare, nearly exhausted the funds they had acquired from the cultist’s chest, most of which had turned out to be copper and silver. Counting their meager funds, they reckoned that they had enough money to stay at inns until they got to Popowan, but after that they were going to be practically broke. It was mentioned that perhaps the family of the Halfling boy would provide them with some sort of reward.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">After arriving, the party wasted no time experiencing the wonders of Kalokapeta, a free city on the intersecting border of three of the Young Kingdoms, and headed straight out the south gates, realized they had to squander a few more silver to ride a ferry back across the river, and grumblingly continued on their journey.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">(at this point it is worth noting that the players began to notice the odd naming convention used for the towns in virtually all of the old Kalamaran Empire. Pretty much every town and village has –ido or –idu as a suffix. On their way to Popowan (one of the few exceptions), the party passes through Fidoka’omidu, Birido, Dinimeka’ido, and Gorido. Much later, when they travel to Bet Rogala, they pass through Favido, W’pawido, Karidu, Lebolegidido, and Worido. This spawned an endless series of inside jokes about the authors running out of ideas, and I can at this point hardly mention the name of a village without triggering laughter on their part.)</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Little did the party know, at this point, how many times they would be trudging along this short stretch of dirt road between Kalokapeta and Popowan.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Several days later they arrived at Popowan, a typical small rural village where they could see several halflings and humans going about their business. The child they were escorting (whom I seem to have utterly neglected to ever actually name) became very excited. He led them quickly to a house on the edge of the small village – more of a mound than a house really – where they knocked politely. There was no reply.</span></span></p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1850984, member: 7464"] [font=Times New Roman][size=3]The party decides they’ve had enough of this cult, and hope that by stealing all their money they’ve crippled the group. They inform the city guard, who could really care less, of the situation.[/size][/font] [font=Times New Roman][size=3]Asking the Halfling boy where he’s from always produces the same result: “Popowan! I want to go home!” The party has no idea where this is, so they consult a cartographer and he tells them it’s a small, isolated village in western Pekal, the country to the north of Tokis and with which Tokis is currently at war. The trio decides they don’t have much else to do so they tell the kid they’ll take him home and set about planning their journey.[/size][/font] [font=Times New Roman][size=3]The party got a job escorting a caravan of weapons and other supplies north. Nobody seemed to much mind that the mercenaries were dragging a halfling child with them. The journey proceeded without serious incident, and several days later the party was on their own again on the border of Tokis and Pekal.[/size][/font] [font=Times New Roman][size=3]Soon after, having crossed the river, they encountered a group of pilgrims – hopeful wizard apprentices actually – and agreed to escort the eager youngsters to Baneta, where apparently the great wizard Lakaran the Twisted was holding a contest to determine his apprentice. It was rumored that hundreds of hopefuls had already arrived in the city – and the Lakaran’s choice wasn’t going to be made for another month.[/size][/font] [font=Times New Roman][size=3]Days of travel passed, and the party managed to fend off a few minor encounters with brigands, before they finally reached colorful Baneta, City of the Whale. Bidding the apprentice hopefuls good luck, the trio hired a boat to take them upriver to Kalokapeta, having judged (incorrectly, I think) that the river voyage and subsequent journey southeast to Popowan on the shore of Lake Tali would be quicker than simply traveling north from Baneta.[/size][/font] [font=Times New Roman][size=3]The party quickly realized how expensive long boat rides can be. Staying at inns up to this point, coupled with the boat fare, nearly exhausted the funds they had acquired from the cultist’s chest, most of which had turned out to be copper and silver. Counting their meager funds, they reckoned that they had enough money to stay at inns until they got to Popowan, but after that they were going to be practically broke. It was mentioned that perhaps the family of the Halfling boy would provide them with some sort of reward.[/size][/font] [font=Times New Roman][size=3]After arriving, the party wasted no time experiencing the wonders of Kalokapeta, a free city on the intersecting border of three of the Young Kingdoms, and headed straight out the south gates, realized they had to squander a few more silver to ride a ferry back across the river, and grumblingly continued on their journey.[/size][/font] [font=Times New Roman][size=3](at this point it is worth noting that the players began to notice the odd naming convention used for the towns in virtually all of the old Kalamaran Empire. Pretty much every town and village has –ido or –idu as a suffix. On their way to Popowan (one of the few exceptions), the party passes through Fidoka’omidu, Birido, Dinimeka’ido, and Gorido. Much later, when they travel to Bet Rogala, they pass through Favido, W’pawido, Karidu, Lebolegidido, and Worido. This spawned an endless series of inside jokes about the authors running out of ideas, and I can at this point hardly mention the name of a village without triggering laughter on their part.)[/size][/font] [font=Times New Roman][size=3]Little did the party know, at this point, how many times they would be trudging along this short stretch of dirt road between Kalokapeta and Popowan.[/size][/font] [font=Times New Roman][size=3]Several days later they arrived at Popowan, a typical small rural village where they could see several halflings and humans going about their business. The child they were escorting (whom I seem to have utterly neglected to ever actually name) became very excited. He led them quickly to a house on the edge of the small village – more of a mound than a house really – where they knocked politely. There was no reply.[/size][/font] [/QUOTE]
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MerakSpielman's Story Hour (A Kingdoms of Kalamar campaign)
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