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Mercer's Gunslinger Martial Archetype: Good, Bad, or Ugly?
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<blockquote data-quote="Saeviomagy" data-source="post: 7264455" data-attributes="member: 5890"><p>You are right - I've screwed up my comparison when I added the line "more if you add crossbow expert". Mentally I was actually using it's ability to ignore 'loading' when doing the sums, so there's a bit more complexity to things.</p><p></p><p>Basically, pistols do d10 plus modifiers, and they only do it 4 times out of every 5 attacks you use with them. Other ranged weapons do dX + modifiers 5 times out of every 5 attacks.</p><p></p><p>To be honest, that does mean that pistols and the pepperbox have a niche - if you're dead set on using a ranged weapon in one hand for some reason AND you are unwilling to get crossbow expert, they're the weapon for you.</p><p></p><p>As soon as you're happy using two handed weapons, you'll lose to the longbow. If you're small and you can't use a longbow, then a shortbow will beat them IF you max out your dex.</p><p></p><p>The musket and bad news are awful, because they lose half their attacks reloading. If you've got better than +2 damage from any source, the longbow does more damage than bad news, and nearly twice as much damage as the musket. And again, that's before either gun blows up in your face, which is not exactly a rare occurrence.</p><p></p><p>IF your combats regularly take place on an empty plain between 600-800 feet out (because at 600 feet, the longbow is king), sure. But most party members and foes won't just let you engage them at that sort of range, and the frequency of combats occurring with zero terrain has never been particularly high.</p><p></p><p>No, it's not game breaking. Just unnecessary, weaker and a bit boring compared with the battlemaster.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7264455, member: 5890"] You are right - I've screwed up my comparison when I added the line "more if you add crossbow expert". Mentally I was actually using it's ability to ignore 'loading' when doing the sums, so there's a bit more complexity to things. Basically, pistols do d10 plus modifiers, and they only do it 4 times out of every 5 attacks you use with them. Other ranged weapons do dX + modifiers 5 times out of every 5 attacks. To be honest, that does mean that pistols and the pepperbox have a niche - if you're dead set on using a ranged weapon in one hand for some reason AND you are unwilling to get crossbow expert, they're the weapon for you. As soon as you're happy using two handed weapons, you'll lose to the longbow. If you're small and you can't use a longbow, then a shortbow will beat them IF you max out your dex. The musket and bad news are awful, because they lose half their attacks reloading. If you've got better than +2 damage from any source, the longbow does more damage than bad news, and nearly twice as much damage as the musket. And again, that's before either gun blows up in your face, which is not exactly a rare occurrence. IF your combats regularly take place on an empty plain between 600-800 feet out (because at 600 feet, the longbow is king), sure. But most party members and foes won't just let you engage them at that sort of range, and the frequency of combats occurring with zero terrain has never been particularly high. No, it's not game breaking. Just unnecessary, weaker and a bit boring compared with the battlemaster. [/QUOTE]
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Mercer's Gunslinger Martial Archetype: Good, Bad, or Ugly?
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