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Mercy in the Nine Hells - Characters
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1684048" data-attributes="member: 4441"><p><strong>Roscoe Greenbottle</strong></p><p><strong>Male Halfling Rogue 7/Fighter 10</strong></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Height:</strong> 2' 11''</p><p><strong>Weight:</strong> 33lbs</p><p><strong>Hair:</strong> Light Brown</p><p><strong>Eyes:</strong> Gray</p><p><strong>Age:</strong> 40</p><p></p><p><strong>Str:</strong> 19 (+4) </p><p><strong>Dex:</strong> 19 (+4) </p><p><strong>Con:</strong> 13 (+1)</p><p><strong>Int:</strong> 14 (+2) </p><p><strong>Wis:</strong> 16 (+3) </p><p><strong>Cha:</strong> 12 (+1) </p><p></p><p><strong>Class and Racial Abilities:</strong> +2 Dex, -2 Str, Small size (+1 bonus to AC and attack rolls, +4 to Hide checks), +2 racial bonus Climb, Jump, Move Silently, and Listen checks, +1 racial bonus on all saving throws, +2 moral bonus on saves vs. fear, +1 racial bonus on attack rolls with thrown weapons and slings. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. 6 bonus fighter feats.</p><p></p><p></p><p><strong>Hit Dice:</strong> 7d6 + 10d10 + 17 </p><p><strong>HP:</strong>104</p><p><strong>AC:</strong> 22 (+4 Dex, +7 armor, +1 size)</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 20ft </p><p><strong>ACP:</strong> -1</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +14 [+9 base, +1 Con, +3 from cloak, +1 racial]</p><p>Reflex +16 [+8 base, +4 Dex, +3 from cloak, +1 racial]</p><p>Will +12 [+5 base, +3 Wis, +3 from cloak, +1 racial]</p><p></p><p><strong>BAB:</strong> +16/+9/+4</p><p><strong>Melee Atk:</strong> +22/+17/+12 (1d6+6/1d6+6/19-20/x2/B,S, Devil Take Warning, <em>+2 evil outsider-detecting, roguefriend gyrspike</em>) </p><p><strong>Ranged Atk:</strong> +22 (1d3+5/x2/50 ft./P, <em>+1 sling</em>)</p><p><strong>Or</strong></p><p>+22/+17/+12 (1d3+4/19-20/x2/10 ft./P, MW dagger)</p><p>+21/+16/+11 (1d3+4/19-20/x2/10 ft./P, dagger)</p><p></p><p><strong>Skills:</strong></p><p>Appraise +7 [5 ranks, +2 Int]</p><p>Bluff +11 [10 ranks, +1 Cha]</p><p>Climb +12 [6 ranks, +4 Str, +2 racial]</p><p>Diplomacy +6 [5 ranks, +1 Cha]</p><p>Disable Device +12 [10 ranks, +2 Int]</p><p>Gather Information +7 [6 ranks, +1 Cha]</p><p>Handle Animal +7 [6 ranks, +1 Cha]</p><p>Hide +12 [4 ranks, +4 Dex, +4 size]</p><p>Intimidate +21 [20 ranks, +1 Cha]</p><p>Jump +12 [6 ranks, +4 Str, +2 racial]</p><p>Knowledge (local) +6 [5 rank, +1 Int]</p><p>Listen +15 [10 ranks, +3 Wis, +2 racial]</p><p>Move Silently +16 [10 ranks, +4 Dex, +2 racial]</p><p>Open Lock +16 [10 ranks, +4 Dex, +2 MW tools]</p><p>Perform (reed instruments) +8 [5 ranks, +1 Cha, +2 MW instrument]</p><p>Ride +12 [6 ranks, +4 Dex, +2 military saddle]</p><p>Search +12 [10 ranks, +2 Int]</p><p>Sleight of Hand +6 [2 ranks, +4 Dex]</p><p>Sense Motive +5 [2 ranks, +3 Wis]</p><p>Spot +9 [6 ranks, +3 Wis]</p><p>Tumble +5 [1 rank, +4 Dex]</p><p></p><p><strong>Feats:</strong></p><p>Dodge (1st level)</p><p>Quick Draw (3rd level)</p><p>Mobility (6th level)</p><p>Exotic Weapon Proficiency (gyrspike) (1st level fighter bonus)</p><p>Combat Expertise (9th level)</p><p>Two-Weapon Fighting (2nd level fighter bonus)</p><p>Two-Weapon Defense (4th level fighter bonus)</p><p>Point Blank Shot (12th level)</p><p>Whirlwind Attack (6th level fighter bonus)</p><p>Precise Shot (15th level)</p><p>Weapon Focus (gyrspike) (8th level fighter bonus)</p><p>Weapon Specialization (gyrspike) (10th level fighter bonus)</p><p></p><p><strong>Languages:</strong> Common, Halfling, Dwarven, Elven</p><p></p><p></p><p><strong><u>Equipment:</u> </strong></p><p></p><p><em>Wearing:</em></p><p><strong>Velvet Links</strong> - <em>+3 climbing, comfort, hiding, moving silently chain shirt</em> (25,250gp, properties from BoEMIII)</p><p><strong>Devil Take Warning</strong> – <em>+2 evil outsider-detecting, roguefriend gyrspike</em> (18,390gp, properties from BoEMIII)</p><p>+3 <em>cloak of resistance</em> (9,000gp)</p><p><em>ring of water walking</em> (15,000gp)</p><p><em>ring of minor fire resistance</em> (12,000gp)</p><p><em>boots of speed</em></p><p>2 alchemical silver daggers</p><p>2 cold iron daggers</p><p>1 mithral dagger</p><p>1 adamantine dagger</p><p>5 normal daggers</p><p><em>+1 sling</em></p><p>Masterwork harmonica</p><p>Masterwork thieves’ tools</p><p></p><p>Belt pouch – contains 20 gp, 15 sp, 9 cp, </p><p></p><p></p><p><em><u>On Hammerhoof (warpony)</u></em></p><p>Bit and bridle</p><p>Military saddle</p><p>Saddlebags</p><p></p><p><em>Tied to saddle</em></p><p>Waterskin</p><p>Wineskin full of rose wine</p><p>50 ft. hemp rope</p><p></p><p>Backpack (tent tied to outside of backpack)</p><p><em>In Backpack attached to back of Hammerhoof’s saddle</em> </p><p>Bedroll</p><p>Entertainer’s outfit</p><p>Tent</p><p>Winter blanket</p><p>Flint and steel</p><p>Sack containing 277gp, 7sp, 6cp</p><p></p><p><em>Right saddlebag</em></p><p>Personal grooming kit (brush, comb, soap, washcloth, nail file)</p><p>Horse grooming kit (currycomb, brush, hoofpick)</p><p>4 sunrods</p><p>4 bags of sling bullets</p><p></p><p><em>Left saddlebag</em></p><p>14 days worth of trail rations</p><p>Whetstone</p><p>Dried fruit</p><p>Mess kit (pot, bowl, plate, utensils, etc.)</p><p>Spices and seasonings (packets of salt, basil, sage, cinnamon, etc.)</p><p></p><p></p><p><strong>Appearance:</strong> Roscoe is a stylish, dapper-looking halfling who carries himself as if he were ten feet tall. He wears a red and purple velvet vest over his chain shirt, and likes to make sure Devil Take Warning, his gyrspike, is prominently displayed. His brown hair is cut short in spikes, and his eyes are silvery-gray. His skin is tanned, and he bears several scars on his arms that seem to be from claw marks. </p><p> </p><p></p><p><strong>Personality:</strong> Roscoe has a brilliant, sassy attitude, as Tesseron once described it. He has the soul of a barbarian king in a halfling’s frame, which sometimes erupts into displays of bravado, belligerence, rage, cracking wise, and unfettered harmonica playing.</p><p></p><p>He takes no guff from anyone, and the last person who cracked a short joke in his presence he tossed bodily into the street in front of the bar. His time with the Angels of Mercy have developed a low tolerance for the oppressive, and a fierce hate of devils and demons. That said, he’s incredibly fun when he’s drunk.</p><p></p><p><strong>Background:</strong> Roscoe Greenbottle was born in the southern part of the empire, and was exposed to the more exotic side of life from the get-go. With his father being a sailor and his mother a dockside scamp, he learned the arts of “liberating” their needs from the more fortunate early. However, when his mother was thrown in jail after being caught, Roscoe decided to keep a much lower profile, and perhaps pick up a second trade, just in case. </p><p></p><p>He apprenticed himself to an old armsmaster called Doloman, bullying the old man out of his alcoholic haze, tending to his needs and keeping his house in exchange for lessons. The old sot might have had a reputation for being able to drink dwarves under the table, but there was nothing wrong with his skills. He taught Roscoe dozens of weapons, and even his own favorite, the bizarre gyrspike, a weapon so dangerous to the unfamiliar wielder that there were less than a dozen gyrspike fighters in the empire.</p><p></p><p>When Roscoe felt he was ready, he moved out into the empire at large, ready to test his skills against the world. Having an appreciation of the finer things in life, and enough confidence for ten men, he let nothing stop him as he forged ever onward. He detested seeing those weaker or smaller being tormented, and soon made a small name for himself as a champion of the downtrodden. This name is what attracted the attention of Tesseron Keldare, who soon made him an offer he didn’t want to refuse. Now he fights by her side, happy to combat evil and injustice wherever it may lie.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1684048, member: 4441"] [b]Roscoe Greenbottle Male Halfling Rogue 7/Fighter 10[/b] [b]Alignment:[/b] Chaotic Good [b]Height:[/b] 2' 11'' [b]Weight:[/b] 33lbs [b]Hair:[/b] Light Brown [b]Eyes:[/b] Gray [b]Age:[/b] 40 [b]Str:[/b] 19 (+4) [b]Dex:[/b] 19 (+4) [b]Con:[/b] 13 (+1) [b]Int:[/b] 14 (+2) [b]Wis:[/b] 16 (+3) [b]Cha:[/b] 12 (+1) [b]Class and Racial Abilities:[/b] +2 Dex, -2 Str, Small size (+1 bonus to AC and attack rolls, +4 to Hide checks), +2 racial bonus Climb, Jump, Move Silently, and Listen checks, +1 racial bonus on all saving throws, +2 moral bonus on saves vs. fear, +1 racial bonus on attack rolls with thrown weapons and slings. Sneak attack +4d6, trapfinding, evasion, trap sense +2, uncanny dodge. 6 bonus fighter feats. [b]Hit Dice:[/b] 7d6 + 10d10 + 17 [b]HP:[/b]104 [b]AC:[/b] 22 (+4 Dex, +7 armor, +1 size) [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 20ft [b]ACP:[/b] -1 [b]Saves:[/b] Fortitude +14 [+9 base, +1 Con, +3 from cloak, +1 racial] Reflex +16 [+8 base, +4 Dex, +3 from cloak, +1 racial] Will +12 [+5 base, +3 Wis, +3 from cloak, +1 racial] [b]BAB:[/b] +16/+9/+4 [b]Melee Atk:[/b] +22/+17/+12 (1d6+6/1d6+6/19-20/x2/B,S, Devil Take Warning, [I]+2 evil outsider-detecting, roguefriend gyrspike[/I]) [b]Ranged Atk:[/b] +22 (1d3+5/x2/50 ft./P, [I]+1 sling[/I]) [b]Or[/b] +22/+17/+12 (1d3+4/19-20/x2/10 ft./P, MW dagger) +21/+16/+11 (1d3+4/19-20/x2/10 ft./P, dagger) [b]Skills:[/b] Appraise +7 [5 ranks, +2 Int] Bluff +11 [10 ranks, +1 Cha] Climb +12 [6 ranks, +4 Str, +2 racial] Diplomacy +6 [5 ranks, +1 Cha] Disable Device +12 [10 ranks, +2 Int] Gather Information +7 [6 ranks, +1 Cha] Handle Animal +7 [6 ranks, +1 Cha] Hide +12 [4 ranks, +4 Dex, +4 size] Intimidate +21 [20 ranks, +1 Cha] Jump +12 [6 ranks, +4 Str, +2 racial] Knowledge (local) +6 [5 rank, +1 Int] Listen +15 [10 ranks, +3 Wis, +2 racial] Move Silently +16 [10 ranks, +4 Dex, +2 racial] Open Lock +16 [10 ranks, +4 Dex, +2 MW tools] Perform (reed instruments) +8 [5 ranks, +1 Cha, +2 MW instrument] Ride +12 [6 ranks, +4 Dex, +2 military saddle] Search +12 [10 ranks, +2 Int] Sleight of Hand +6 [2 ranks, +4 Dex] Sense Motive +5 [2 ranks, +3 Wis] Spot +9 [6 ranks, +3 Wis] Tumble +5 [1 rank, +4 Dex] [b]Feats:[/b] Dodge (1st level) Quick Draw (3rd level) Mobility (6th level) Exotic Weapon Proficiency (gyrspike) (1st level fighter bonus) Combat Expertise (9th level) Two-Weapon Fighting (2nd level fighter bonus) Two-Weapon Defense (4th level fighter bonus) Point Blank Shot (12th level) Whirlwind Attack (6th level fighter bonus) Precise Shot (15th level) Weapon Focus (gyrspike) (8th level fighter bonus) Weapon Specialization (gyrspike) (10th level fighter bonus) [b]Languages:[/b] Common, Halfling, Dwarven, Elven [b][U]Equipment:[/U] [/b] [I]Wearing:[/I] [b]Velvet Links[/b] - [I]+3 climbing, comfort, hiding, moving silently chain shirt[/I] (25,250gp, properties from BoEMIII) [b]Devil Take Warning[/b] – [I]+2 evil outsider-detecting, roguefriend gyrspike[/I] (18,390gp, properties from BoEMIII) +3 [I]cloak of resistance[/I] (9,000gp) [I]ring of water walking[/I] (15,000gp) [I]ring of minor fire resistance[/I] (12,000gp) [I]boots of speed[/I] 2 alchemical silver daggers 2 cold iron daggers 1 mithral dagger 1 adamantine dagger 5 normal daggers [I]+1 sling[/I] Masterwork harmonica Masterwork thieves’ tools Belt pouch – contains 20 gp, 15 sp, 9 cp, [I][U]On Hammerhoof (warpony)[/U][/I] Bit and bridle Military saddle Saddlebags [I]Tied to saddle[/I] Waterskin Wineskin full of rose wine 50 ft. hemp rope Backpack (tent tied to outside of backpack) [I]In Backpack attached to back of Hammerhoof’s saddle[/I] Bedroll Entertainer’s outfit Tent Winter blanket Flint and steel Sack containing 277gp, 7sp, 6cp [I]Right saddlebag[/I] Personal grooming kit (brush, comb, soap, washcloth, nail file) Horse grooming kit (currycomb, brush, hoofpick) 4 sunrods 4 bags of sling bullets [I]Left saddlebag[/I] 14 days worth of trail rations Whetstone Dried fruit Mess kit (pot, bowl, plate, utensils, etc.) Spices and seasonings (packets of salt, basil, sage, cinnamon, etc.) [b]Appearance:[/b] Roscoe is a stylish, dapper-looking halfling who carries himself as if he were ten feet tall. He wears a red and purple velvet vest over his chain shirt, and likes to make sure Devil Take Warning, his gyrspike, is prominently displayed. His brown hair is cut short in spikes, and his eyes are silvery-gray. His skin is tanned, and he bears several scars on his arms that seem to be from claw marks. [b]Personality:[/b] Roscoe has a brilliant, sassy attitude, as Tesseron once described it. He has the soul of a barbarian king in a halfling’s frame, which sometimes erupts into displays of bravado, belligerence, rage, cracking wise, and unfettered harmonica playing. He takes no guff from anyone, and the last person who cracked a short joke in his presence he tossed bodily into the street in front of the bar. His time with the Angels of Mercy have developed a low tolerance for the oppressive, and a fierce hate of devils and demons. That said, he’s incredibly fun when he’s drunk. [b]Background:[/b] Roscoe Greenbottle was born in the southern part of the empire, and was exposed to the more exotic side of life from the get-go. With his father being a sailor and his mother a dockside scamp, he learned the arts of “liberating” their needs from the more fortunate early. However, when his mother was thrown in jail after being caught, Roscoe decided to keep a much lower profile, and perhaps pick up a second trade, just in case. He apprenticed himself to an old armsmaster called Doloman, bullying the old man out of his alcoholic haze, tending to his needs and keeping his house in exchange for lessons. The old sot might have had a reputation for being able to drink dwarves under the table, but there was nothing wrong with his skills. He taught Roscoe dozens of weapons, and even his own favorite, the bizarre gyrspike, a weapon so dangerous to the unfamiliar wielder that there were less than a dozen gyrspike fighters in the empire. When Roscoe felt he was ready, he moved out into the empire at large, ready to test his skills against the world. Having an appreciation of the finer things in life, and enough confidence for ten men, he let nothing stop him as he forged ever onward. He detested seeing those weaker or smaller being tormented, and soon made a small name for himself as a champion of the downtrodden. This name is what attracted the attention of Tesseron Keldare, who soon made him an offer he didn’t want to refuse. Now he fights by her side, happy to combat evil and injustice wherever it may lie. [/QUOTE]
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