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Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1416922" data-attributes="member: 6584"><p>We're hopefully going to have time to prep before the next fight. We're currently beaten to hell & out of magic - so teleported to a large city to rest and plot. Could possibly pick up an item or two if they're essential, have about 10K in 'liquid assets' we could spend, anything much more than that is possible, but would require sale of existing items.</p><p></p><p></p><p>Archer - Ranger (archery!)/Blood archer (Not sure where that's from). Uses a Holy Longbow, has a wide selection of the ranged attack feats - precise shot, rapid shot, many shot. </p><p></p><p>Fighter/Cleric - casts as 9th level - can use anything from the PHB. Domains are War and Glory (from the Book of Exalted Deeds). Fights with sword+board or 2 handed styles. Feats - power attack, expertise.</p><p></p><p>Wizard - has a wide selection of spells - oposed school is necromancy - could probably acquire any spell of level 4 or below fairly easily. As far as top level stuff, he's just reached 11th level - True Seeing + 1 other are his only 6th level choices - likely to be disintegrate. AFAIK, teleport is the 5th level that gets used most often. He likes 'evocating'. A lot.</p><p></p><p>Paladin - is a paladin/annointed knight (BOED). Wields Falchion, rides around on a poke-tiger. Feats include power attack/divine might combi. Nasty in close. Not much in the way of AC! </p><p></p><p>Paladins Cohort Rogue - entertaining, but has about 10 HP, tends to hide and run away a lot.</p><p></p><p>EDIT: Wealth levels are reasonably standard - none of the items are particulalry notable (bar 1 below.), the paladin is a new character and is somewhat underfunded. The Wizard is overbudget, but most of that is focused into a custom uber-ring of wizardry he found lying around in Rappan Athuk. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>That's a rough overview. I can happily provide any further information, if you've got any specific questions...</p><p></p><p>Definitely with you on the wyvern killing/neutralising. If we could force them to dismount it'd be great, but just can't see how to do that. Possibly fly up and meet them?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1416922, member: 6584"] We're hopefully going to have time to prep before the next fight. We're currently beaten to hell & out of magic - so teleported to a large city to rest and plot. Could possibly pick up an item or two if they're essential, have about 10K in 'liquid assets' we could spend, anything much more than that is possible, but would require sale of existing items. Archer - Ranger (archery!)/Blood archer (Not sure where that's from). Uses a Holy Longbow, has a wide selection of the ranged attack feats - precise shot, rapid shot, many shot. Fighter/Cleric - casts as 9th level - can use anything from the PHB. Domains are War and Glory (from the Book of Exalted Deeds). Fights with sword+board or 2 handed styles. Feats - power attack, expertise. Wizard - has a wide selection of spells - oposed school is necromancy - could probably acquire any spell of level 4 or below fairly easily. As far as top level stuff, he's just reached 11th level - True Seeing + 1 other are his only 6th level choices - likely to be disintegrate. AFAIK, teleport is the 5th level that gets used most often. He likes 'evocating'. A lot. Paladin - is a paladin/annointed knight (BOED). Wields Falchion, rides around on a poke-tiger. Feats include power attack/divine might combi. Nasty in close. Not much in the way of AC! Paladins Cohort Rogue - entertaining, but has about 10 HP, tends to hide and run away a lot. EDIT: Wealth levels are reasonably standard - none of the items are particulalry notable (bar 1 below.), the paladin is a new character and is somewhat underfunded. The Wizard is overbudget, but most of that is focused into a custom uber-ring of wizardry he found lying around in Rappan Athuk. :eek: That's a rough overview. I can happily provide any further information, if you've got any specific questions... Definitely with you on the wyvern killing/neutralising. If we could force them to dismount it'd be great, but just can't see how to do that. Possibly fly up and meet them? [/QUOTE]
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Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
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