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Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
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<blockquote data-quote="Pielorinho" data-source="post: 1417112" data-attributes="member: 259"><p>If you could turn even one of the wyverns, that'd really help to split them up. An <em>eagle's splendor</em> on the cleric or paladin might enable this.</p><p> </p><p>Obviously put <em>delay poison </em>or <em>neutralize poison</em> on everyone.</p><p> </p><p>Consider <em>fly </em>on the paladin and wizard; dimension-door into the path of one of the wyverns, hop aboard, and start some smitings.</p><p> </p><p>Do you have a sense of what a wyvern would do if its rider were killed? Are they sentient, in other words?</p><p> </p><p>You could do the paladin-trick wtih the cleric instead, and cast <em>cure light wounds, mass</em> to hurt all the wyverns -- or a <em>cure critical</em> on one of them.</p><p> </p><p>The wizard and cleric may attack from safety with little danger: cast <em>obscuring mist</em> and <em>true seeing, </em>and then begin firing away with <em>fireballs</em> and <em>flame strikes</em>. If the archer can't manage to see out of the obscuring mist, he can stand right beside it and pepper the enemy with arrows. With luck, you'll get the wyverns to close the distance, at which point the paladin and tiger can come out of the mist (<em>flying?</em>) to attack.</p><p> </p><p>If you get the wyverns to close to within melee range, do everything you can to trap them. <em>Web </em>is fantastically good; <em>solid fog</em> is even better (and can be cast in midair, actually).</p><p> </p><p>Obviously, focus-fire.</p><p> </p><p>If you want to test them out, consider a quick battle in which y'all stay clustered together ready to <em>teleport</em> or <em>plane shift</em> away as soon as it turns against you. Use traditional tactics in this battle so as not to give them too much information; basically you're looking for their spellcasting abilities, ranged attacks, grappling attacks, etc. Alternately consider casting a <em>divination</em> asking God for advice on how to fight them.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1417112, member: 259"] If you could turn even one of the wyverns, that'd really help to split them up. An [i]eagle's splendor[/i] on the cleric or paladin might enable this. Obviously put [i]delay poison [/i]or [i]neutralize poison[/i] on everyone. Consider [i]fly [/i]on the paladin and wizard; dimension-door into the path of one of the wyverns, hop aboard, and start some smitings. Do you have a sense of what a wyvern would do if its rider were killed? Are they sentient, in other words? You could do the paladin-trick wtih the cleric instead, and cast [i]cure light wounds, mass[/i] to hurt all the wyverns -- or a [i]cure critical[/i] on one of them. The wizard and cleric may attack from safety with little danger: cast [i]obscuring mist[/i] and [i]true seeing, [/i]and then begin firing away with [i]fireballs[/i] and [i]flame strikes[/i]. If the archer can't manage to see out of the obscuring mist, he can stand right beside it and pepper the enemy with arrows. With luck, you'll get the wyverns to close the distance, at which point the paladin and tiger can come out of the mist ([i]flying?[/i]) to attack. If you get the wyverns to close to within melee range, do everything you can to trap them. [i]Web [/i]is fantastically good; [i]solid fog[/i] is even better (and can be cast in midair, actually). Obviously, focus-fire. If you want to test them out, consider a quick battle in which y'all stay clustered together ready to [i]teleport[/i] or [i]plane shift[/i] away as soon as it turns against you. Use traditional tactics in this battle so as not to give them too much information; basically you're looking for their spellcasting abilities, ranged attacks, grappling attacks, etc. Alternately consider casting a [i]divination[/i] asking God for advice on how to fight them. Daniel [/QUOTE]
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Merged: Against all odds [Darmanicus] & Adv. Party Needs Killing (Inconsequential-AL)
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